You can't just shrug this away with "Well, if you want performance...", because people in fact don't want abstract "performance"... they want the language they were truly writing in to perform well, not for what is de facto a different dialect of the language to suddenly appear and replace the language they were using.
Is wanting a for loop setting an array to zero to optimize into memset optimizing the language they were truly writing in? I think it is. But that optimization frequently depends on undefined behavior.
UB exploitation usually exists because people filed bugs on compilers complaining that they didn't optimize some case they expected to optimize.
Yes, this is a good optimization, since it efficiently does what the programmer intended. The bad optimization is removing the security-essential loop altogether when the compiler notices that result appears unused, and sensitive information is left susceptible to later attack.
UB exploitation usually exists because people filed bugs on compilers complaining that they didn't optimize some case they expected to optimize.
I doubt that anyone has ever filed a bug saying "I explicitly wrote a loop to zero memory, but the compiler failed to optimize it out." If you know of one, please point to it. I think you are throwing out the baby (intentional C) with the bathwater (autogenerated C++).
That optimization is a natural consequence of SROA and DCE. If you claim you don't want those optimizations, I don't know what to tell you. Those optimizations are some of the most basic, critical optimizations any modern C/C++ compiler does and throwing them away can easily result in at least a 2x performance loss.
I suspect it's less that they asked for that than they asked for some generic optimization on loops, and the implementation works great 99% of the time, and 100% of the test cases, but because it was approached from a performance perspective the idea that sometimes we want to change the state of the memory, even though it has no affect on a correctly functioning program, isn't considered. Zeroing memory in this way has nothing to do with correctly running programs, the only use is to defend against your program malfunctioning and exposing the data, or some external actor looking at memory. Neither of those have to do with the normal functionality of the code the compiler is running, but is is important. Unfortunately since it deals with things that have nothing to do with the actual instructions needed to make the program function, it's easy to overlook.
A lot of dead stores happen because of post-inlined, post-constant-propagated (etc.) code. Nobody writes that code by hand; it occurs due to inlining and other aggressive types of optimizations. You need those optimizations for performance; IPO is a huge win.
It's like the old joke: "Who writes that kind of code? Macros do."
If we disallow all those optimizations, we end up with hugely wasteful programs in the current C ecosystem. Enforcing this is useless, the market will route around your best intentions, because no company that's making money will be willing to cede a huge performance gap to their competitors.
If we require code be annotated to bypass optimizations, we run afoul of the fact that it's impossible to know what optimizations might be developed in the future that will affect portions of our code that might be security sensitive.
The problem is insidious and deep. Imagine an architecture that allows specialized instructions to speed up zeroing chunks of memory, but does so by hardware mapping different pages around behind the scenes (to swap in a pre-zeroed page for a filled page). Correctly detecting that the architecture has an efficient method for zeroing large chunks of space could be detected and used by the compiler, but the hardware is working against us because the original memory may still be accessible to an external actor. C is ensuring the memory addresses you requested are zeroed, it's just not ensuring that the data that existed within them is no longer anywhere on the system.
There's also the issue of the store changing the array base, as in Chris Lattner's example on "What Every C Programmer Should Know".
This is the example you're talking about in "What Every C Programmer Should Know":
float *P;
void zero_array() {
int i;
for (i = 0; i < 10000; ++i)
P[i] = 0.0f;
}
If you make the global variable static, then it gets converted to a memset with -fno-strict-aliasing, because the 'P' variable never has its address taken. If you used LTO with sufficient linkage information, the same thing would happen. Similarly, if you pass the array as an argument then the loop gets converted to a bzero call just fine without -fno-strict-aliasing: float *P;
void zero_array_impl(float* a) {
int i;
for (i = 0; i < 10000; ++i)
a[i] = 0.0f;
}
void zero_array() {
zero_array_impl(P);
}
I don't think this is a very good example for these reasons.What does this have to do with my comment, at all?
> You can't just shrug this away with
Who is shrugging?
You don't understand a complex problem until you understand both sides. The article only presents one side. I am presenting the other. It doesn't mean I think the problem is simple or easy.
That has not been my experience. Do you have an example of this?
Slower - the various methods of checking for integer overflow are slower than x = a + b; if (a < x) {/overflow*/}. It can also be easier to just use a slower, or more memory hungry way of doing things than a better but needlessly complicated method.
At my current job we've sacrificed memory (and in this case, performance as a consequence) because the complexity cost of keeping some critical code in the defined behavior realm was too risky.
As for integer overflow at least gcc and clang have built-in functions that generate optimal code by checking the CPU's overflow flag: http://clang.llvm.org/docs/LanguageExtensions.html#checked-a... and https://gcc.gnu.org/onlinedocs/gcc/Integer-Overflow-Builtins...
If the member used to access the contents of a union object is not the same as the member last used to store a value in the object, the appropriate part of the object representation of the value is reinterpreted as an object representation in the new type as described in 6.2.6 (a process sometimes called “type punning”). This might be a trap representation.
(copied from a comment on blog.regehr.org)
This is actually a really common area of misunderstanding. But ultimately, one of the main uses of unions is to provide multiple ways to access the same data.
where answers try to distill the standard into something legible by humans. Unsurprisingly, they come to different conclusions.
The overall interpretation in some situations, if you look at things just right, you can do type punning in C++. But it's pretty risky since you're a LOC away from the compiler deleting your function.
Or, you can't really do it at all safely. Which I would conclude from the above anyways.
[1] http://xenbits.xen.org/gitweb/?p=xen.git;a=blob;f=tools/libx...
P.S: In C++ std::less is guaranteed to do the right thing(tm).
That's true, if performance were the only consideration, we would all be writing assembly.
Edit: All the responses are right. Feel free to downvote this ill-considered comment into oblivion, now that I can't take it back.
This is patently a ludicrous argument. How can the speed of encoding an MP3 be used as a proxy for countless other applications of computers?
Programs that are slower than they need to be waste real energy and other industrial resources.
There are millions of computers in data centers around the world. They are working on problems that someone thought it was worthwhile enough to pay for. If C compilers emit code that is slower, that means buying and maintaining a lot more computers, using more energy, producing more greenhouse gas, etc.
Which was mostly GPU code, so it was either CUDA or OpenCL btw. Not actually C.
People do need to realize that the fastest, massively parallel supercomputers are in fact written in CUDA / OpenCL. And the most powerful supercomputers are mostly being used to display 3d-models of a sword-wielder fighting a guy with guns.
Daniel J. Bernstein made the same comment in his slides about "the slow death of the optimizing compiler"[ https://cr.yp.to/talks/2015.04.16/slides-djb-20150416-a4.pdf ]. Basically, a lot of programs are I/O bound. Those that aren't are often dominated by a tiny amount of super-hot spots that can be optimized by hand via assembly language. Most code is "freezing cold" -- it's hardly worth optimizing. C compilers are giving up safety and getting very little in return, except shiny new compiler benchmarks.
Just to stay within the domain of codecs, YouTube would not be a nice experience on a 366 MHz Pentium laptop with primitive compiler optimizations.
There is a market demand for performance.
You could fulfil that demand without breaking existing code by making the riskier optimisations configurable and turned off by default.-O3 is for optimizations that are mostly not risky.
-O2 is for optimizations that don't involve a speed/size tradeoff
-O1 is for optimizations that don't slow your compiler down too much
Obviously these are fuzzy categories, but -O4 is where "undefined behavior" optimizations belong. Alternately, each individual optimization has its own flag, and can be turned on individually.
Currently, there are no optimizations that fit in that category, but as recently as 2003 I remember seeing it in the man pages. I believe there was -O5 and -O6 too, but I don't trust my memory enough to be certain.
Maybe I remembered the history wrong. There are definitely cases of people using -O4 http://www.larcenists.org/Twobit/KVW/kvwbenchmarks.html .
There are definitely optimization options which are (or have been) available that are not turned on by -O3. For example:
-ffast-math
-funroll-all-loops
-fstrict-aliasing
Are not turned on (for good reasons: unrolling loops often slows a program down).
So there's no reason UB optimizations need to be turned on by default, or with -O3. You could throw them in -Ofast or use -Oub, or use optimization specific flags (they should have optimization specific flags in any case) and that was my main point.
That is a very different thing that turning on optimizations that might break non-standard-conforming programs!
I think the idea of making it controlled by optimization flags is interesting, but you would need to formalize what the more "safe" variant of the language is if people are actually going to depend on it.
You're talking as though the standard were well-defined. It's not.
I've had this same argument with cache management specialists. If you have to consider how the cache works for your product to work, you're doing it wrong.
At least in c++, this is absolutely 100% not the case, there's a huge difference between -O0 and -O2.
> There are two ways to evaluate the the C specification's rightness and properness. [...] The second is to ask what is most useful. And there again the C committee have clearly failed.
Just two days on HN we saw this article: https://news.ycombinator.com/item?id=11468603 In which it says:
> no matter the kind of software, performance is almost always worse than our customers would like it to be.
That is why all of this is happening. There is a market demand for performance. Compilers that increasingly exploit UB in C is just a manifestation of that market demand.