Some highly regarded albums that use that exact process, all are five stars on Allmusic:
https://en.wikipedia.org/wiki/There%27s_a_Riot_Goin%27_On
https://en.wikipedia.org/wiki/Dirty_Mind
https://en.wikipedia.org/wiki/Pretty_Hate_Machine
Another that legend has it was recording the same way, albeit under different circumstances:
https://en.wikipedia.org/wiki/Siamese_Dream
Another recent one that the verdict is still out on:
[1] https://en.wikipedia.org/wiki/Tom_Scholz
Also I grew up playing with his Rockman device and it was sincerely one of the coolest guitar innovations a kid could have access to early on.
I believe the "Beat It" guitar solo was also recorded there. Because there was no legal paperwork with MJ's mgmt., that was a freebie - to the utter dismay of his label.
> https://en.wikipedia.org/wiki/Siamese_Dream
I read the wikipedia entry and it's quite a stretch :].
really? Are you sure? Plenty of big bands did not deserve it but were well marketed and plenty of smaller toilet stop tour bands deserved it and never made it.
The question is a good one. How does one differentiate themselves from the pack. The same goes for just about any art form today. There are so many artists and so many works, many of them good enough to tickle your fancy and yet the majority of them will only get a tiny fraction of the consideration they deserve.
I would love to publish music or books, but I know that given my dysfunctional relationship with social media, that I am just about wasting my time doing any of the above, even if I had a shred of talent.
The arts have to be their own reward. If you're making art for money, and not the love, it's probably not worth doing.
For better or worse, the marketplace is finally realizing this.
I'm saying that if money is the dominant motivating factor in producing art, expect to be disappointed. Technology has reduced many costs of artistic production and has led to an oversupply of "content." To the cold, uncaring marketplace, you're effectively being compensated by those good feelings involved in the process of imagining, producing, and sharing art.
Even so, I draw and record music for my own enjoyment, and to collaborate with friends.
But surely you could organize your own precision-strike book or album release via targeted online ads. I'd be surprised if there weren't lots of companies trying to sell this service.
That's called marketing, and it's something the major labels are exceptionally good at.
The world today is still kind to the western developer, but how do we solve this problem for developers now so that we don't have to figure it out in the future?
I find Podcasts on Music AWESOME for discovery: http://www.npr.org/podcasts/510019/all-songs-considered
Last.fm used to be a place where I could check out bands I had never heard of. It was like the website equivalent of the friend who spends all day listening to new music, and will recommend music that is eerily perfect for you.
I feel like the "similar artists" function has changed to prioritize artists that are already extremely popular, even if a much less popular artists is much more similar to the band you are currently listening to. It's plausible I know a lot more bands than I used to, and that new bands are inherently less novel to me. However, I believe this is a trend that can be followed across almost all websites.
As evidence, you only need to look at the changes Facebook made in the same time period. They study the interactions their users make as much as any company, and they've ensured that their users spend the most time on Facebook and provide them with as much data as possible. Facebook used to show every update on the new feed. Now I rarely see posts from anyone I disagree with. I used to get a lot of my information about bands from their Facebook groups. Now the only updates I get are from the major companies I've liked, because they can pay to send a message.
I totally understand why large websites are doing this. These services are most profitable as an advertising platform. In the case of Last.fm, the people listening to John Doe and the Backup Band aren't going to make them money. This 'cultivation' has an extremely chilling effect on the variety and depth of news, viewpoints, etc. that allowed the internet to foster an explosion in creative expression.
The obvious approach is that you look for "people who like this, like that". This is easy to measure and understand. And when you're faced with a person who liked this, it is usually the right answer.
The problem is that you don't know WHY people who like this, like that. Often it is simply, "Heard both at an impressionable age." What you want it to be is, "On the musical criteria that I can recognize, this music is similar." But that's a complex piece of logic, and it is not clear how to do so.
Which makes the tools really good for rediscovering all of the stuff from your childhood, and really bad for discovering new music that is similar to stuff you like.
Eh? Do you mean you don't like it unless you know the band is full of good instrumentalists or that you find too much stuff that's not done well?
Fundamentally I don't disagree; it takes a lot to 'sound pro' and a lot falls short...it's been a multi-year learning process on my end and I'm still nowhere near 'pro' engineer level, though some tracks might fool ears here and there.
The only problem I see nowadays is there's virtually no vetting process. It used to be the good bands would eventually rise to the top and the shitty garage bands would be relegated to small venues. Today, there's such an over saturation of music. Artists have thousands of avenues to get their music out. As a huge music fan, how do I sort through all the noise to find a truly good band, and not some guy programming the guitars, drums tracks and bass and then does the vocals himself?
Today, I just stick with a small handful of bands that I can support and just keep an eye out for new bands. There's just way too much noise to signal ratio for me to sit and search for hours on end to find one decent band, only to find out they broke up five years ago.