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Re:Randall Munroe, XKCD Creator, Goes Back to High School by ryandrake on Tuesday March 22, 2016 @01:34PM (#11338267)
I'm probably in the minority but I never grokked the whole XKCD "stick figure" thing. I'm not an art critic, but if you're going to put your work out there in the format of a comic strip, wouldn't you try to take the time to draw something more... I don't know... artful? Theres not a huge difference between a bunch of stick figures with walls of text crammed into each frame and simple text prose.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by jawns on Tuesday March 22, 2016 @01:42PM (#11338342)
I think you're going to get pretty heavily downvoted, but I want to try to respond to you as if you're not trolling, but generally don't understand what all the fuss is about.

Munroe's technique is a type of minimalism.

By drawing mostly in stick figures and simple forms, Munroe is giving you only what is needed to set the scene, similar to a theatrical production with minimal props, costumes, and sets. You get to use your imagination to fill in all the rest.

In the xkcd world, it doesn't particularly matter that Cueball has a simple circle for a head, with no facial features present, because Munroe's comedy is not primarily a visual type of comedy. The humor is found in the text, and in the situations he sets up, not in the facial expressions of the characters or in elaborately drawn backgrounds.

Which is not to say that the visuals don't matter. They certainly do. Looking at an xkcd strip is a lot different than reading the transcript on http://www.explainxkcd.com. But the way that they matter does not depend on them being drawn in a more elaborate style.

Re:Randall Munroe, XKCD Creator, Goes Back to High School by kneeko on Tuesday March 22, 2016 @01:56PM (#11338470)
Scott McCloud's very excellent book, Understanding Comics, goes into great detail about this. Minimalism in comics is often used for focus.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by ryandrake on Tuesday March 22, 2016 @02:54PM (#11338979)
Thanks for the reply. XKCD is known to be beloved by tech folks so you can't really criticize it and not expect downvotes--it's no big deal. I actually enjoy the writing. To me it seems minimalist to the point where it's unnecessary to even deliver it in comic form.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by johnchristopher on Tuesday March 22, 2016 @01:50PM (#11338413)
Indeed you are no art critic. And I doubt anyone would defend XKCD as great technical art (although some of its experiments are really cool and well thought out). It's just a medium for a message (and that medium suits perfectly the message and let's not forget the medium is the message anyway).

You might not enjoy it but if it's because of the art direction and art direction is what usually entertains you then maybe you shouldn't read it ? Don't try to believe you don't enjoy it because it's not up to your standards (or what you think is today's standard) when it really is not to your taste. Don't make it sound like it's an argument because it's not, it's a preference (which is as valuable and as good in its own right). FTR I upvoted you because I don't believe you should be downvoted because you badly defended your opinion.

Re:Randall Munroe, XKCD Creator, Goes Back to High School by charonn0 on Tuesday March 22, 2016 @01:55PM (#11338462)
I think the simple drawings are a part of the charm. That being said, there have been a number of more elaborate comics.

e.g. https://xkcd.com/1190/ "Time"

https://xkcd.com/1110/ "Click and Drag"

https://xkcd.com/1416/ "Pixels"

Also, if you don't know about the alt text then you've been missing half the joke.

Re:Randall Munroe, XKCD Creator, Goes Back to High School by givinguflac on Tuesday March 22, 2016 @02:48PM (#11338920)
Thanks for posting those links! I forgot about "Time" it's one of the best he's ever done in my opinion.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by jeffwass on Tuesday March 22, 2016 @04:32PM (#11339761)
I posted this a few days ago but got no answers.

What's the best way to 'read' the xkcd Time storyline? I saw an animated gif someone made a long time ago but it was hard to follow requiring pausing on frames to read text.

Re:Randall Munroe, XKCD Creator, Goes Back to High School by shabble on Tuesday March 22, 2016 @05:54PM (#11340250)
http://geekwagon.net/projects/xkcd1190/ is an interactive viewer with configurable pausing on 'interesting' frames.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by Coincoin on Tuesday March 22, 2016 @01:54PM (#11338458)
I personally loved XKCD, I no longer read it, unless he does one of those epic comic.

You are not as small a minority as you think you are. I talked to a lot of people who never cared about his comics because of the overly simplistic style. Some even see it as some sort of arrogance: "I'm so clever I can draw shit and people still love it." I don't agree, but I can understand why people think that.

He did experiment with different styles at the beginning, clearly he decided he would not waste time on pixels and instead put his efforts where his talent truly is, in the little nerdy things he had to say.

Re:Randall Munroe, XKCD Creator, Goes Back to High School by Dylan16807 on Tuesday March 22, 2016 @02:58PM (#11339015)
> artful?

Not the goal. The word 'comic' does not imply it. It's like asking confusedly why your posts are not in haiku form.

> Theres not a huge difference between a bunch of stick figures with walls of text crammed into each frame and simple text prose.

They help delineate conversation, but you're right. There's not a big difference between those. Note that a lot of what he does is just text. (Also note that many of the comics are not just stick figures with text.)

But your implication that there should be a difference, I don't understand that. The format serves the contents well.

Re:Randall Munroe, XKCD Creator, Goes Back to High School by rimunroe on Tuesday March 22, 2016 @09:34PM (#11341453)
In an interview when asked why he draws stick figures, he answered something like, "It turns out that drawing is hard."
Re:Randall Munroe, XKCD Creator, Goes Back to High School by douche on Tuesday March 22, 2016 @01:42PM (#11338337)
Successful comics tend to have very little correlation with artistic ability... Take Dilbert and Garfield, for example. I think half the Garfield strips I've seen are the same frame repeated with different speech bubbles. Quantity has a quality all its own.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by cableshaft on Tuesday March 22, 2016 @01:45PM (#11338372)
He doesn't have to be a great artist, and the style lets him complete the comics in less time. Clearly his ideas are interesting enough that the comic is wildly popular regardless.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by elicash on Tuesday March 22, 2016 @01:54PM (#11338454)
It's easier to identify with a stick figure that could be "you," than a drawing that's more clearly of someone specific, someone else.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by jandrese on Tuesday March 22, 2016 @01:40PM (#11338323)
Minimalism is a form of art.
Re:Randall Munroe, XKCD Creator, Goes Back to High School by duaneb on Tuesday March 22, 2016 @01:50PM (#11338410)
It's a philosophy you can apply to art.