kneeko
Re:Show HN: Topsoil, a gardening puzzle game
on Wednesday April 26, 2017 @05:04PM (#14206979)
fixed! thanks for letting me know.
Re:The 100:10:1 method – the heart of my game design process
on Friday June 17, 2016 @12:20PM (#11923557)
Agreed, it's an excellent book. The Machinations tool is available here: http://www.jorisdormans.nl/machinations/
Re:Randall Munroe, XKCD Creator, Goes Back to High School
on Tuesday March 22, 2016 @01:56PM (#11338470)
Scott McCloud's very excellent book, Understanding Comics, goes into great detail about this. Minimalism in comics is often used for focus.
Re:LÖVE 0.10 released with iOS and Android support
on Wednesday December 23, 2015 @12:50AM (#10782176)
Thank you! This page has documentation for packaging an apk: https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Gam...
Re:LÖVE 0.10 released with iOS and Android support
on Tuesday December 22, 2015 @09:09PM (#10781618)
I made oh my giraffe [1] in LÖVE and released it for iOS and Android using these ports.
Re:LÖVE 0.10 released with iOS and Android support
on Tuesday December 22, 2015 @05:40PM (#10780851)
Yes, LÖVE includes ENet and LuaSocket.
Re:Show HN: oh my giraffe – An iOS and Android game I made to learn pr...
on Saturday November 29, 2014 @12:50AM (#8673196)
The source will end up on GitHub when I get the chance to tidy things a little! For now, you could dig into the .love (which is just a renamed zip archive) that is available for the Linux preview. But you definitely shouldn't because I'll be pretty embarrassed.
Re:Show HN: oh my giraffe – An iOS and Android game I made to learn pr...
on Saturday November 29, 2014 @12:49AM (#8673194)
Lua is very multi-paradigm so it certainly made for an interesting place to start. The most valuable thing I learned is profiling before optimizing. The way Lua tables work also helped me understand the advantages of different data structures, because if you don't, the flexibility is fairly treacherous. Lua also convinced me that static typing is very useful.
Re:Show HN: oh my giraffe – An iOS and Android game I made to learn pr...
on Wednesday November 26, 2014 @01:08AM (#8661281)
Thank you! I used LÖVE (https://love2d.org), which began to support iOS and Android roughly six months ago through two community ports.
Show HN: oh my giraffe – An iOS and Android game I made to learn programming
Re:The Roman typefaces used in Chinese and Japanese text
on Tuesday November 04, 2014 @03:20AM (#8555569)
This article draws some parallels between English and Simplified Chinese fonts:
http://www.kendraschaefer.com/2012/06/chinese-standard-web-f...