News for hackers. Stuff that matters.
Re:Hands-on with virtual reality using A-Frame, React and Redux by corysama on Tuesday January 05, 2016 @05:40PM (#10846664)
BTW: WebVR is now enabled by default in Firefox Nightly

https://www.reddit.com/r/WebVR/comments/3zmclh/webvr_enabled...

Re:Hands-on with virtual reality using A-Frame, React and Redux by BatFastard on Tuesday January 05, 2016 @06:07PM (#10846859)
Calling this WebVR is stretching the definition of VR. Its 3d content for sure. But does it support HMDs? Can it render at 90 fps?
Re:Hands-on with virtual reality using A-Frame, React and Redux by dsp1234 on Tuesday January 05, 2016 @06:40PM (#10847086)
But does it support HMDs?

FTA:

" If viewed on a VR-compatible device, the user will be placed inside a sphere of these profile photos with the ability to change the classification of each member using a gaze-controlled cursor to click on them. "

Re:Hands-on with virtual reality using A-Frame, React and Redux by corysama on Tuesday January 05, 2016 @06:57PM (#10847187)
It definitely supports HMDs. https://developer.mozilla.org/en-US/docs/Web/API/WebVR_API

>60 fps has been done. But, it is not reliable yet.

Re:Hands-on with virtual reality using A-Frame, React and Redux by fabricius on Wednesday January 06, 2016 @03:54AM (#10849370)
I'm the author of the article and the code example, and I can confirm that it runs well on Google Cardboard, Gear VR and the Oculus Rift DK2.

By "running well" I mean within the limitations of the framerate browsers can currently produce, which is definitely not 90 or 120 fps.

The best performance I've had with WebVR has been a very stable 75 fps in Firefox using this configuration: https://mail.mozilla.org/pipermail/web-vr-discuss/2015-Novem...

Re:Hands-on with virtual reality using A-Frame, React and Redux by paraschopra on Wednesday January 06, 2016 @06:34AM (#10849938)
How do you run on Gear VR? The Samsung browser doesn't support Web VR yet.
Re:Hands-on with virtual reality using A-Frame, React and Redux by fabricius on Wednesday January 06, 2016 @09:21AM (#10850586)
Re:Hands-on with virtual reality using A-Frame, React and Redux by donmccurdy on Tuesday January 05, 2016 @09:02PM (#10847896)
It does support HMDs for browsers that have implemented the WebVR spec. That's Firefox Nightly and experimental Chrome builds so far. Without that it makes a best effort at WebVR emulation.

With a Cardboard viewer, A-Frame demos feel pretty consistent with native Cardboard demos to me (tried iOS + Android). But obviously I'd rather try this out with an HMD, and haven't been able to yet. Hoping to pre-order one tomorrow. :)