donmccurdy
Re:PlayCanvas launches glTF 2.0 Viewer Tool
on Friday July 31, 2020 @03:24PM (#24012813)
Some of these features (sheen, anisotropy, subsurface scattering) are being added to the format with changes like https://github.com/KhronosGroup/glTF/pull/1726. But realtime implementations can get a lot of mileage out of a simpler metal/rough PBR workflow, too.
Re:PlayCanvas launches glTF 2.0 Viewer Tool
on Friday July 31, 2020 @01:15PM (#24010886)
Draco is a compression technology (https://github.com/google/draco) available in glTF files. PlayCanvas is both the engine and the renderer in this viewer.
Re:From 0 to GlTF with WebGPU: The First Triangle
on Tuesday June 16, 2020 @07:28PM (#23545614)
WebGPU is a much newer API than WebGL — from the first section of the article, it sounds like you'll need to use Chrome Canary for now.
Re:Hands-on with virtual reality using A-Frame, React and Redux
on Tuesday January 05, 2016 @09:02PM (#10847896)
It does support HMDs for browsers that have implemented the WebVR spec. That's Firefox Nightly and experimental Chrome builds so far. Without that it makes a best effort at WebVR emulation.
With a Cardboard viewer, A-Frame demos feel pretty consistent with native Cardboard demos to me (tried iOS + Android). But obviously I'd rather try this out with an HMD, and haven't been able to yet. Hoping to pre-order one tomorrow. :)