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donmccurdy

Re:PlayCanvas launches glTF 2.0 Viewer Tool on Friday July 31, 2020 @03:24PM (#24012813)
Some of these features (sheen, anisotropy, subsurface scattering) are being added to the format with changes like https://github.com/KhronosGroup/glTF/pull/1726. But realtime implementations can get a lot of mileage out of a simpler metal/rough PBR workflow, too.
Re:PlayCanvas launches glTF 2.0 Viewer Tool on Friday July 31, 2020 @01:15PM (#24010886)
Draco is a compression technology (https://github.com/google/draco) available in glTF files. PlayCanvas is both the engine and the renderer in this viewer.
Re:From 0 to GlTF with WebGPU: The First Triangle on Tuesday June 16, 2020 @07:28PM (#23545614)
WebGPU is a much newer API than WebGL — from the first section of the article, it sounds like you'll need to use Chrome Canary for now.
It does support HMDs for browsers that have implemented the WebVR spec. That's Firefox Nightly and experimental Chrome builds so far. Without that it makes a best effort at WebVR emulation.

With a Cardboard viewer, A-Frame demos feel pretty consistent with native Cardboard demos to me (tried iOS + Android). But obviously I'd rather try this out with an HMD, and haven't been able to yet. Hoping to pre-order one tomorrow. :)