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fabricius

Re:Hands-on with virtual reality using A-Frame, React and Redux on Wednesday January 06, 2016 @03:54AM (#10849370)
I'm the author of the article and the code example, and I can confirm that it runs well on Google Cardboard, Gear VR and the Oculus Rift DK2.

By "running well" I mean within the limitations of the framerate browsers can currently produce, which is definitely not 90 or 120 fps.

The best performance I've had with WebVR has been a very stable 75 fps in Firefox using this configuration: https://mail.mozilla.org/pipermail/web-vr-discuss/2015-Novem...