Re:Windows game developer about porting to and using OS X
by jasonjei on Wednesday November 11, 2015 @02:58AM
(#10545349)
I can attest that Visual Studio and Xcode can both feel laggy, especially with respect to C++ development and static analysis (Intellisense or whatever they call it). However, this may not be so much Microsoft's or Apple's fault as much as that IDE tools carry high overhead as they have to manage a lot of symbols from every header file referenced, including parameter lookups, etc.
On top of that, I think Xcode (like Eclipse) compiles your code as you type, leaving you no surprises until you need to link...
Re:Windows game developer about porting to and using OS X
by Kristine1975 on Wednesday November 11, 2015 @03:32AM
(#10545458)
Xcode checks your code as you type (90% of the time, sometimes early errors, e.g. in a header, make it give up completely on a file). Compiling still is a separate step. Current versions of VS do the same, though, even for C++.
Re:Windows game developer about porting to and using OS X
by roel_v on Wednesday November 11, 2015 @04:19AM
(#10545597)
Visual studio compiles as you type. It has to, to work with e.g. 'auto'. Vs has two compilers actually, one that compiles as you type (and tries to guess what you mean more), and one for the real compile cycle.
But I do not do much iOS/OS X GUI development, so I am happy with the terminal/vim.