Knowledge cannot be taught it must be learned.
What makes rich families generationally rich is not autodidactism, but skill transfer and network effects. For example, it's easier to handle money when you've been around people who know a lot about finance and money movements than it is to autodidact-learn about money.
Civilization, Lords of the Realm, Caesar II, Robert E. Lee: Civil War General, Close Combat, Total War, Pirates!, Anno 1602, Europa Universalis/Crusader Kings/Victoria/Hearts of Iron, Age of Empires
Or to go way back, Math/Word Rescue, Treasure Mountain, Midnight Rescue, Carmen Sandiego, Oregon Trail, the crazy game that was part of Encarta, Dr Brain, Maxis Sim games all taught me math, geography, history, logic, physics, etc.
If you haven't played "Civil War Generals 2: Grant, Lee, Sherman" you should. It's Robert E. Lee: Civil War General but with the brokenness fixed—there's a victory point system that's in part based on locations held, which keeps you from just turtling on the nearest high ground and waiting for the enemy to come into cannon range—and a much larger campaign. It's kind of tricky to run these days, and is a bit unstable even under ideal conditions. Best solution may involve a Win98se VM. :-/
The Encarta game was awesome. I'd forgotten about it. Thanks for the memory.
Too bad that the only real option to play it these days is still 800x600 on a Win98 VM. If GOG ever offers a version that works on modern operating systems, it will be a "Shut up and take my money" moment for me.
Someday, I want to build a medieval/ancient set game with the same general mechanics...
Blizzard is never going to give away their back catalog (they'd sell it themselves). Neither is Valve. Nor, most likely, is EA, with their awful Origin service.
Then there are all of the newer games that you can find anywhere... Obviously, they've got to make money and focus on what pays the bills, but it makes me happier when I see abandonware and unavailable games get legitimate releases on there, compared to when its something already on Steam.
I remember loving Microsoft Dinosaurs—a wikipedia search for it redirects to a list including that and a bunch of similar looking titles under the Microsoft Home label—and Explorers of the New World, which even the Internet apparently barely remembers judging from the google results. They'd be OK for a 1st grader but those weren't even games, really.
Main issue is they're all old. A few are hard to run. Some are only available on used CDs. Not sure how they'd keep a modern kid's attention. I gather there are some good games like this on tablets and such, but my kids aren't quite old enough for that stuff yet, so I can't recommend any.
Side note: I'm pretty sure playing Doom, Dark Forces, Wolf3D, and other FPS games with confusing maps from young age is ~20% responsible for my wicked-high scores on spatial reasoning tests (Building lego sets from the instructions can be credited with the other ~80%) so, there's that.
[1] https://en.wikipedia.org/wiki/Munchers
[EDIT] wold3d -> wolf3d
I believe the core issue is just about agency: kids will enjoy and learn from anything and everything if they don't feel forced to do so. The best way to absolutely ruin a book? Make it a required reading in school. The best way to make a totally crap game that is neither fun nor educating? Make an educational game.
If you want to kids to learn and have fun at the same time, you have to accept the model of "entertainment first, education incidental" as opposed to "education in game's clothes". But that's hard to do because people assume, probably based on their own experience in the crappy school system, that learning must be about hard work. Yes, learning involves a lot of work, but it's not hard if you find it fun.
In other words, maybe the issue isn't whether or not something is assigned. Maybe the issue is whether or not the teacher cares about - and is excited about - the material. If the teacher thinks it is fun, maybe being assigned it is not such a heavy burden to bear.
My 5 y. daughter is completely enthralled by a spelling and reading game on IPad. This leads me to disagree and claim instead that a crap game is not made good by educational goals but a good educational game is provably plausible - it just needs to be a good game.
One of my favourite childhood games (Logical Journey of the Zoombinis) was all about maths, logic and problem solving, and I credit it for a lot of my early interest (and success) in those areas.
As a quick plug for something I loved - they recently kickstarted a remake http://www.zoombinis.com/ - I'd highly recommend it. (Not involved, besides backing the kickstarter).
Yes, exactly that.
My biggest problem with the education ecosystem is that adults try to bullshit kids instead of facilitating learning, and at the same time they forget children have perfect bullshit detectors - they haven't yet learned to question their intuition that something is pointless, or lie to themselves to get through drudgery.
Games are not made by just colorful graphics and telling a story. Kids can tell when you try to trick them into doing something they think is pointless, and it also erodes their trust quickly.
We are building a World of Warcraft-esque game for students learning languages, and we have people playing for 3-5 hours upon signing up (we had one student who signed up and played 10 hours within the first 24 hours of signing up). Students absolutely LOVE it.
I do believe the future of education is gaming. Unfortunately most of the world believes that it is gamifying things that aren't games inherently. MMORPGs with levels, items, and avatars are games. Flashcards with points are not.
Kerbal Space Program in AP Physics (https://www.reddit.com/r/KerbalSpaceProgram/comments/1jcnyl/...)
Diplomacy [the Avalon Hill boardgame] in 12th Grade Humanities (https://boardgamegeek.com/thread/386460/diplomacy-classroom-...)
The second example is particularly fascinating. We can expect games to apply and reinforce studies in a technical field or to stimulate interest in history, but using a game to teach rhetoric and its ability to express and manipulate is something else.
Unfortunately, the stuff that's designed for education is Lame -- intellectually superficial, and boring for the kids -- and they know it. The companies that make that stuff are politically connected and mainly good at selling to school administrators.
It's been this way since the birth of the educational software industry.
Now I admit that I've never played video games, but I can't imagine creating an artificial learning environment that's as rich as going outside to play, making things, or writing code.
Games can definitely help with strategical thinking, "people skills", and even learning, but to say they're the future is misguided. Supporting children who have interests is the way I think is best followed, and that can be incredibly resource intensive.
Well, that's one way. Any teacher who has used word-searches, acting, rhyming games, etc has found other ways. Don't get me wrong, there are a wealth of awesome startups in this space making apps, and I think they have a lot of potential, but they are certainly not the whole story, until we have something out of "The Diamond Age: A Young Lady's Illustrated Primer".
Lots of good actual science takes place in the real world, and a video game can certainly be part of the solution, but there's a lot of room for engineering and whatnot that can be part of an autodidactical solution that won't live in an app.
My impression is that the CC curriculum (neglecting variations that I haven't seen) is so ostentatiously mainstream, that I can't fathom how it became controversial, except that people mistakenly associate it with standardized testing.
I'm a high school teacher in NYC- the largest school district in the country, and the complexity of this system is utterly shocking. I agree with what you said about most parents not having the tools to effectively advocate for their child's education, and I think it's true that the teacher is in the best place to have real impacts on students educational outcomes.
I have to stop there- was teaching all day, lost track of what I wanted to button with.
However, it's not at all clear that the status quo is effectively optimized to maximize the benefit for the bottom 98% either. Neither it looks like they are designed by wise, well-intentioned, experts. For the most part, educational systems around the world seem to have been an evolution through design by committee mostly directed by political motives. Since almost everything tried has been quite ineffective at moving the needle for the bottom 98% in any meaningful way, this serves as a good political excuse for not radically moving things around.
Perhaps educational systems should be designed for the top 2% and the other 98% would adapt as time goes by, instead of being crippled with that excuse? (not saying this is true, but it is worth thinking about)
I might be in a minority here, but I have an issue with that sentiment. Because before phones, it was "playing video games". Before that, it was "watching TV". Before that, it was probably "wasting time outside" or "chit-chatting with friends". There's always something else that's "wasting time", even if that "wasting" is infinitely more useful than the activity deemed as "not wasteful".
I'm from the "watching TV" to "playing video games" transition generation and I must say that I owe more to both of them than to most time spent in school.
> there is no other reliable and affordable "better" alternative to homework or standard test
I agree with that though. Standarized tests and homeworks seem to me to be an artifact of an increasingly complex society. Some of that complexity may go away though, if we advance far enough to get rid of the job market entirely (UBI, automation, etc.) - it's competition that requires standarized grades so that people can be compared with each other.
Me too. I spent a lot of time watching educational TV programming when I was a kid. I remember the day I made the sad realization that I had seen every episode of Mr. Wizard's world and there would be nothing new to learn from the show.
I think that there is too much emphasis on standardized testing but I do think that some testing is necessary. I think it's important to have some way to measure if teachers are imparting any knowledge on their students or if they're engendering a love of learning.
My favorite teachers(with some of whom, I remain in contact) are the ones who inspired me to learn more about the subject matter than was taught in the class.
In the US, that is still very much the case at a lot of companies outside of hiring developers in the tech industry. Can't say I entirely blame them as much as I dislike the practice. When someone lacks experience because they are entry-level, that is pretty much the next best indicator you have as to some level of intelligence and drive to succeed.
better, smarter, well-paid, un-stressed, empathetic teachers
Totally, but a teacher in charge of usually 30 children, for probably 8 hours a day, still isn't going work miracles.Divide your attention across thirty energetic people in 8 hours. You'll still feel spread thin.
When elementary school gives way to high school, this ratio of time per teacher, per student becomes even more distributed. Possibly up to 8 classes of 30 students per teacher, each class lasting an maybe an hour. If you were to parcel out direct attention, such that each teacher spent an equal amount of time with each student, across the entire day, every student would get 2 minutes from each of their 8 teachers, in such a scenario. Maybe that's a 2 minute chess game, or 2 minutes in the confessional.
Obviously lectures don't actually work that way, but you see the point I'm driving at.
Parents with 4 kids feel stressed out by their own kids. 4 kids is a large family. Teachers probably feel the least stressed when there are no kids, or perhaps when only their well-behaved favorite students are present.
To be frank I suspect the standardized testing methodology was employed as a part of a conservative agenda to ensure private schools have an advantage. It seems to have spread globally under conservative governments in suspicious circumstances. In New Zealand it's called 'National Standards', and was introduced at the same time charter schools started receiving government funding.
For what it's worth, I think it did.
That didn't add much (I wasn't trying), but these threads always seem to turn into an echo chamber of "I got by without doing any homework!" because, let's face it, here we are. What is the 98% solution, I wonder, versus the 2% version? Of all that I've seen, it starts with better, smarter, well-paid, un-stressed, empathetic teachers. Students too afraid to think? Too pinned down to discover how best to learn for themselves? I just want to give all these poor kids a hug and tell them how smart they really are--it makes me so sad.