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Re:Why I Write Games in C by trendnet on Saturday January 09, 2016 @04:16AM (#10870612)
I think that's what most engine developers do nowadays. Sticking to some part of C++ to a point that it looks like C with classes. Hey, some don't even use STL and go with their own libraries.
Re:Why I Write Games in C by hellofunk on Saturday January 09, 2016 @09:56AM (#10871421)
I've seen Justin Frankel write that he works this way, and it has most certainly served him very very well.