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tangert

Re:Spellburst: LLM–Powered Interactive Canvas on Sunday September 17, 2023 @12:06AM (#37541438)
Hi author here. Later this year after some cleanup and perf work
Re:Spellburst: LLM–Powered Interactive Canvas on Sunday September 17, 2023 @12:02AM (#37541413)
Hey original author here. Sometime later this year- the code is a mess and needs a lot of perf work before public release
Re:Show HN: Solidity on Replit on Thursday October 14, 2021 @04:33PM (#28869678)
The deployment UI you see is actually just a react app. So it’s running both at the same time. So yeah, you can do both! But the template is mainly for prototyping contracts directly. Might make another full stack template tho.
Re:Show HN: Solidity on Replit on Thursday October 14, 2021 @03:02PM (#28868508)
hi all, coauthor of both the blog post and solidity template here. this project started off as a weekend thing, and we spent the last few weeks refining it for a beta launch!

excited to share it with everybody and take in any feedback to improve the template more :)

Re:Replit Apps on Wednesday May 12, 2021 @04:48PM (#27134986)
good catch - updating :)
Re:Replit Apps on Wednesday May 12, 2021 @03:35PM (#27134270)
Are you referring to Replit as a whole? I'm curious what your comment has to do with the launch of an app store specifically.
Re:Repl.it Database on Monday September 14, 2020 @06:08PM (#24475706)
Who would actually use repl.it to build apps as opposed to the traditional way of having your text editor + compilers installed on a machine you own?

a lot of people, including replit engineers + designers (like myself) :)

Re:CLUI: Building a Graphical Command Line on Thursday March 05, 2020 @08:16PM (#22500218)
thank you :)
Re:CLUI: Building a Graphical Command Line on Thursday March 05, 2020 @07:58PM (#22500139)
your point about UI complexity reflecting the complexity of the problem + level of control is totally true in regard to most tools - but one of the key points at replit is that we are trying to create a programming environment that appeals to both beginners and experts. we don't want to block out hobbyists. that's really the main point of comparison to Premiere- if someone is interested in learning about film production, you shouldn't have to go to iMovie and then "graduate" to Premiere (or Canva -> Photoshop, SketchUp -> Autocad). tools should grow with you (ideally)!

complexity is always relative but I think the end point here is that there's always room for simplification and shallower learning curves, even for advanced/pro users.

Re:CLUI: Building a Graphical Command Line on Thursday March 05, 2020 @07:40PM (#22500033)
interesting point. luckily we're testing it in a pretty sandboxed environment so it's not going to overtake replit all at once. I think the power will come from integrating CLUI seamlessly into the parts of GUIs people are really accustomed to. luckily all the questions you raise are totally testable and will be a part of our research process :)
Re:CLUI: Building a Graphical Command Line on Thursday March 05, 2020 @07:36PM (#22500011)
replit designer here - yes, totally agree. the current implementation definitely is not foolproof, but it's just the start. ideally it will handle more unstructured commands in the future!