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randylubin

We run a public domain jam every January - come join us and make games with the new public domain material! https://itch.io/jam/gaming-like-its-1929
Totally! We've run versions of this live at conferences where folks discuss and vote and it works well
Hey all - co-designer here!

In this game you'll play the leader of the T&S team at a growing social media startup. You'll wrestle with tough moderation decisions, form new policies, invest in internal tools, and more.

Our aim is help players gain a nuanced understanding of the challenges and tradeoffs related to Trust & Safety.

Re:The Forever Project on Friday October 30, 2020 @12:42AM (#24939240)
I love this framing!

I've got a "forever project" I'm working on (a web based storytelling game platform) and it's been an absolute joy to have something I can keep extending and tweaking.

Sometimes my motivation is to enable a new type of game I'm designing and sometimes it's just to make the platform better.

One thing that I've found super helpful is having a huge diversity of TODOs. If I'm in the mood to code some logic - great, if I'm feeling like tweaking the visuals - cool, if I'm excited about doing game design and working on a draft – that's fine too. There's always something to chip away at that suits my mood and energy.

I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.

We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of catchup calls.

Re:Zoom alternatives to encourage casual chatting on Tuesday October 06, 2020 @01:35PM (#24700343)
I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.

We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of frequent catchup calls.

I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.

We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of frequent catchup calls.

My wife's company has been using Remotion and she says it's sped up decision making and helped the team feel closer together
I've been helping the team in the run up to launch and I've loved using Remotion. It removes all the friction of quick calls which has significantly accelerated the pace of collaboration.

If your team is all on Mac and remote, I highly recommend trying it out.

Re:Itch.io – Marketplace for Indie Games on Sunday January 27, 2019 @11:55AM (#19012486)
They also have the most dev friendly fees I've seen. You're only obligated to pay credit card fees, beyond that is a voluntary percent of sales you can give to Itch (set at 10% by default.
Re:I Helped Design the ‘Machine Learning President’ Game on Wednesday June 27, 2018 @06:45PM (#17412533)
We haven't published the rules so it's currently only available to be run by us...
Re:Introducing Cloud Functions for Firebase on Thursday March 09, 2017 @06:14PM (#13834742)
cool - thanks for the tip!
Re:Introducing Cloud Functions for Firebase on Thursday March 09, 2017 @05:58PM (#13834636)
Very cool - congrats on the launch!

Is there any ability to set reoccurring functions or anything like a cron job?

Re:Alexa: A dating bot for Facebook Messenger on Wednesday July 13, 2016 @07:14PM (#12090483)
Branding it the same name as Amazon Echo's chat agent (also Alexa) seems like trouble...
Re:Bad Notes on Venture Capital on Thursday September 18, 2014 @11:40AM (#8335802)
It's my impression that everything he says, if true, can also be applied to YC safe. Is that correct?

http://www.ycombinator.com/documents/

Re:Bro-gramming - teaching my brother to code on Tuesday January 15, 2013 @09:01PM (#5064658)
Nice! I like the game-centric approach; it's what I loved about 106a.

I'll definitely pass it along to my brother.

Re:Show HN: Scratchpad.io - a real-time HTML and CSS editor on Monday December 17, 2012 @01:51PM (#4933665)
This is perfect - love the immediate feedback for my own prototyping.

Could probably use the multi-user sync for front-end technical interviews.

Re:Meetings.io now enables embedding rooms on any site on Wednesday July 18, 2012 @02:30AM (#4259631)
Each room is tied to a unique URL; if they both jump enter the embedded room at the same time, they'll be connected.

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