randylubin
randylubin on Hacker News
Totally! We've run versions of this live at conferences where folks discuss and vote and it works well
Hey all - co-designer here!
In this game you'll play the leader of the T&S team at a growing social media startup. You'll wrestle with tough moderation decisions, form new policies, invest in internal tools, and more.
Our aim is help players gain a nuanced understanding of the challenges and tradeoffs related to Trust & Safety.
Posted by
randylubin on Tuesday October 17, 2023 @10:23AM
from the show-hn dept.
Posted by
randylubin on Thursday May 11, 2023 @12:43PM
from the show-hn dept.
Posted by
randylubin on Sunday May 01, 2022 @11:35AM
from the theverge.com dept.
Posted by
randylubin on Wednesday August 18, 2021 @10:40PM
from the sfipress.org dept.
I love this framing!
I've got a "forever project" I'm working on (a web based storytelling game platform) and it's been an absolute joy to have something I can keep extending and tweaking.
Sometimes my motivation is to enable a new type of game I'm designing and sometimes it's just to make the platform better.
One thing that I've found super helpful is having a huge diversity of TODOs. If I'm in the mood to code some logic - great, if I'm feeling like tweaking the visuals - cool, if I'm excited about doing game design and working on a draft – that's fine too. There's always something to chip away at that suits my mood and energy.
I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.
We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of catchup calls.
I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.
We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of frequent catchup calls.
I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.
We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of frequent catchup calls.
Posted by
randylubin on Thursday July 23, 2020 @12:58PM
from the remotion.com dept.
My wife's company has been using Remotion and she says it's sped up decision making and helped the team feel closer together
I've been helping the team in the run up to launch and I've loved using Remotion. It removes all the friction of quick calls which has significantly accelerated the pace of collaboration.
If your team is all on Mac and remote, I highly recommend trying it out.
They also have the most dev friendly fees I've seen. You're only obligated to pay credit card fees, beyond that is a voluntary percent of sales you can give to Itch (set at 10% by default.
We haven't published the rules so it's currently only available to be run by us...
cool - thanks for the tip!
Very cool - congrats on the launch!
Is there any ability to set reoccurring functions or anything like a cron job?
Branding it the same name as Amazon Echo's chat agent (also Alexa) seems like trouble...
Posted by
randylubin on Monday November 25, 2013 @07:46PM
from the blog.randylubin.com dept.
Posted by
randylubin on Monday January 21, 2013 @06:32PM
from the blog.randylubin.com dept.
Nice! I like the game-centric approach; it's what I loved about 106a.
I'll definitely pass it along to my brother.
Posted by
randylubin on Tuesday January 15, 2013 @07:47PM
from the blog.randylubin.com dept.
This is perfect - love the immediate feedback for my own prototyping.
Could probably use the multi-user sync for front-end technical interviews.
Posted by
randylubin on Friday August 24, 2012 @02:00PM
from the vimeo.com dept.
Each room is tied to a unique URL; if they both jump enter the embedded room at the same time, they'll be connected.
Posted by
randylubin on Sunday July 01, 2012 @03:22PM
from the blog.randylubin.com dept.
Posted by
randylubin on Tuesday May 08, 2012 @07:59PM
from the blog.randylubin.com dept.
Posted by
randylubin on Monday April 23, 2012 @02:27AM
from the blog.randylubin.com dept.