News for hackers. Stuff that matters.

n4ze3m

Thanks for the honest feedback. The lag was the server struggling with today's crowd, and I've shipped fixes for it over the last hour. The brown tiles are rubble from earlier players. Pick a city further away and you'll find it untouched.
I actually built bots today for load testing. Maybe they'll get to play for real some day.
about 7500 buildings have been destroyed since this was posted. most are houses, shops, restaurants and offices. I'll add a stats page soon so anyone can see it.
sorry thats confusing names are locked to the first browser that users them, so someone else probably took it
sorry, that's on me! Way more people showed up than I expected and the server couldn't keep up. When it falls behind it drops your inputs and yanks your tank back, so that's the bouncing. I found the culprit (collision checks looking at way too many buildings)
Thanks everyone for trying it! I didn't expect this much traffic, so sorry for the hiccups along the way.

- Streets and buildings come from OpenStreetMap using OpenFreeMap vector tiles. The server decodes the tiles and builds 3D models of the buildings that can be destroyed. - The map is rendered using MapLibre, and the tanks, buildings and debris on top using three.js. - The server simulates the physics at 30 Hz and is the single source of truth. The browser predicts movement of the player's tank to make the controls feel real-time. - The state of the damage to the buildings is stored in Postgres. When a player has demolished a building, it remains destroyed for all other players who visit it afterwards. - The lighting is modelled after the real sun position based on player location. Tokyo can be dark while the sun is still up in New York.

Sorry! It's WebGL, so it shouldn't be able to do that. Which browser, OS and GPU? I'd like to track it down.
Real people, no bots :) If you join with the default option, you're dropped near where other players are already fighting, so you'll usually find company
thanks, found it! The server was kicking laggy connections. Fixed, and it auto-reconnects now.
Thank you! You're right, it was buried behind a tiny ⓘ. Fixed now, so the OpenStreetMap credit is always visible in-game and on the home screen.
Re: on Monday October 02, 2023 @12:54AM (#37734143)
Hey HN,

I introduced dialoqbase (LangChain wrapper) to HN when it was in its early stages a few weeks ago, with limited features and some bugs. Now, dialoqbase has reached version 1.0.0, where multi-user support has been introduced. The application was initially designed from a single user's point of view, but I decided to add multi-user support since I received many requests via email, Twitter DM, etc. Multi-user control can be accessed in the admin settings page. Another feature is the improvement of multi-platform support; the bot can now connect to WhatsApp, Telegram, and Discord. Additionally, there have been improvements in TTS and speech to text support on the playground UI. A new PostgreSQL retrieval feature has been added, inspired by Supabase Hybrid Search from LangChain. I would really appreciate receiving feedback :)

Docs: https://dialoqbase.vercel.app/

Repo: https://github.com/n4ze3m/dialoqbase

Re:Dialoqbase v0.0.32 Now Supports Mistral Model on Thursday September 28, 2023 @10:22AM (#37690014)
Hey HN,

Dialoqbase v0.0.32 (LangchainJS wrapper) has been released today, which now supports the Mistral Model via the fireworks.ai API. Additionally, we've added a few more data source loaders and introduced a new PG hybrid retrieval. Please provide your valuable feedback.

Repo: https://github.com/n4ze3m/dialoqbase

Hey HN,

dialoqbase v0.0.30 (langchain wrapper) is now out, supporting TTS as well as speech-to-text in the playground UI. Both functionalities utilize the Web Speech API and the Elevenlabs API for tts.

Please provide your feedback.

Repo link: https://github.com/n4ze3m/dialoqbase

Hey all,

here is the repo link: https://github.com/n4ze3m/dialoqbase

You can run it locally using Docker.

For more information, check out: https://dialoqbase.n4ze3m.com/guide/self-hosting.html

Show HN: Dialoqbase – open-source chatbot creation platform (LangChain wrapper)

Hey HN, I have been working on a side project for the last 3 months, built around LangchainJS and pgvector. It now supports ChatGPT, Llama, Claude, and Bison models, and the bot can integrate with WhatsApp, Telegram, and Discord for now. I would really appreciate some feedback. Thanks!repo: https://github.com/n4ze3m/dialoqbase

( Read More... | 3 comments | 3 points | on HN )