News for hackers. Stuff that matters.
Re:Multiplayer tanks that demolish real buildings from OpenS... by n4ze3m on Friday November 06, 2026 @05:39AM (#50390675)
Thanks everyone for trying it! I didn't expect this much traffic, so sorry for the hiccups along the way.

- Streets and buildings come from OpenStreetMap using OpenFreeMap vector tiles. The server decodes the tiles and builds 3D models of the buildings that can be destroyed. - The map is rendered using MapLibre, and the tanks, buildings and debris on top using three.js. - The server simulates the physics at 30 Hz and is the single source of truth. The browser predicts movement of the player's tank to make the controls feel real-time. - The state of the damage to the buildings is stored in Postgres. When a player has demolished a building, it remains destroyed for all other players who visit it afterwards. - The lighting is modelled after the real sun position based on player location. Tokyo can be dark while the sun is still up in New York.

There are no comments on this comment yet.