jpohalloran
I don't think this idea would have been possible without a fairly rock-solid moderation piece, and Jev has been really nice to work with. Checkout the post for the full breakdown after a few days of use (Spoiler, it's scaling incredibly well so far at 6 cents to moderate 1000 doodles).
Show HN: A daily covering-walk puzzle where mowing direction matters
https://johalloran.dev/lawndle/
Every time I mow the lawn, I play this mental game in my head where I try and mow the lawn as efficiently as possible (while minding where I'm shooting the grass clippings).Well, I decided to turn this little mental puzzle, into a daily game.Enjoy!
Show HN: Squishy Billiards – A daily pool game with squishy physics
I made a physics-based daily pool game where the balls are blobs that combine on contact. It's arcade'y, dumb fun, with a new level every day.This is the "spiritual successor" to my previous game Kinda Hard Golf. These days with 2 kids, my gaming has mostly gone by the wayside, so I like making little games that scratch that itch in 1-min increments.Would love to hear your feedback!
Show HN: Kinda Hard Golf – A challenging daily golf game, built for web
It’s a 2D web-based golf game where each day brings a new, short-but-tough hole. The goal? Get to the top in as few shots as possible. It’s free to play, no download or account required — but fair warning: it’s kinda addictive.
Built natively for the web using TypeScript, PixiJS, and Rapier for physics, with several Cloudflare services powering the backend.
I’d love your thoughts, feedback, or bug reports — and yes, it’s kinda hard. :)
Thanks! —James
LinkProofer – CLI Tool for validating links on non-static sites
There's a guide here showing how to set up GitHub on a NextJS site (and eventually hosting on Vercel): https://tina.io/guides/nextjs/github/initial-setup/