giongto35
Blogs are harmful and we are learning wrongly
I read some article about SCTP but I still keep wondering what the best usecase for SCTP is. Can you give some examples?
I did some researches on that topic and WebRTC seems to be the most suitable protocol for that purpose. Some News also guess Google may apply WebRTC protocol also. I limited the project scope and made a POC of Cloud-gaming with a Go Library of WebRTC. The result indeed surprised me on how well WebRTC performs. In a good network condition, video streaming is seamless and the latency is unnoticeable.
Try the platform at. Recommend to use Google Chrome:
US West (San Francisco): http://usw.cloud.webgame2d.com | US East(New York): http://use.cloud.webgame2d.com
Singapore: http://sg.cloud.webgame2d.com | India (Banglore): http://idn.cloud.webgame2d.com
Europe (London): http://eu.cloud.webgame2d.com | Europe (Frankfurt): http://ger.cloud.webgame2d.com
Game Instruction For the best gaming experience, please select the closest region to you.
- Video Demo: https://www.youtube.com/watch?v=koqWB1VKflo (If you cannot play)
Game Instruction:
- Arrow keys to move
- H -> Show help
- C, V -> Start, Select
- Z, X -> A, B
- S, A -> Save (Save state), Load (Load previous saved state)
- Share button/ W -> your game state is stored in a link in clipboard, next time you can continue your game by loading that link.
- F -> Full-screen
- Quit button/ Q -> Quit the current game
*The game is designed as joystick targeting multi-platform, so you can play it on Desktop, Android (IOS is not supported yet). Our purpose is to also to bring the modern gaming experience to Retro game.