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giongto35

Those handheld consoles are different ecology. But with cloudretro you can run it on mobile browser. It offers the same comfortability (Unless you like the feeling of button and widescreen :D )
In my view, it is to share and save hardware resources and hence reduce energy + material cost. It is the same as the way cloud provider optimizes resource by virtualization.
Re:Why was SCTP selected for WebRTC’s data channel? (2014) on Thursday December 26, 2019 @01:37AM (#21882353)
Hi Sean,

I read some article about SCTP but I still keep wondering what the best usecase for SCTP is. Can you give some examples?

Re:Creativity is bad for UI design (2018) on Sunday October 20, 2019 @01:02AM (#21302377)
Good System = Boring Architecture
Re:Meetup.com alternatives on Tuesday October 15, 2019 @02:52PM (#21262253)
Every business needs money. Why we are so bitter every time a business charging for service fees? the society is so familiar with free stuff and ads.
Re:Function Currying in Go on Friday October 11, 2019 @06:31AM (#21223037)
This post has more votes than medium's ...
Thanks Sean-Der and Pion team. All credits belong to the advancement in streaming technology and the open source community. Game mirroring is a very nice thing I would like to work on. I had some plans on that. :p
Thank you :D
The project is inspired by Google Stadia. When watching Google Stadia demo, most people will question how good is the latency? Will gaming experience is affected by the network?

I did some researches on that topic and WebRTC seems to be the most suitable protocol for that purpose. Some News also guess Google may apply WebRTC protocol also. I limited the project scope and made a POC of Cloud-gaming with a Go Library of WebRTC. The result indeed surprised me on how well WebRTC performs. In a good network condition, video streaming is seamless and the latency is unnoticeable.

My attempt to create an opensource POC of a cloud gaming service inspired by Google Stadia. Cloud gaming is the future of gaming when all the game logic is handled on a cloud server and then media is streamed to the user, so no installation, no heavy device is needed.

Try the platform at. Recommend to use Google Chrome:

US West (San Francisco): http://usw.cloud.webgame2d.com | US East(New York): http://use.cloud.webgame2d.com

Singapore: http://sg.cloud.webgame2d.com | India (Banglore): http://idn.cloud.webgame2d.com

Europe (London): http://eu.cloud.webgame2d.com | Europe (Frankfurt): http://ger.cloud.webgame2d.com

Game Instruction For the best gaming experience, please select the closest region to you.

- Video Demo: https://www.youtube.com/watch?v=koqWB1VKflo (If you cannot play)

Game Instruction:

- Arrow keys to move

- H -> Show help

- C, V -> Start, Select

- Z, X -> A, B

- S, A -> Save (Save state), Load (Load previous saved state)

- Share button/ W -> your game state is stored in a link in clipboard, next time you can continue your game by loading that link.

- F -> Full-screen

- Quit button/ Q -> Quit the current game

*The game is designed as joystick targeting multi-platform, so you can play it on Desktop, Android (IOS is not supported yet). Our purpose is to also to bring the modern gaming experience to Retro game.