Creating a convincing world with custom shaders, height maps and skyboxes Posted by deltakosh on Monday August 26, 2013 @12:44PM from the blogs.msdn.com dept. http://blogs.msdn.com/b/eternalcoding/archive/2013/08/06/babylon-js-creating-a-convincing-world-for-your-game-with-custom-shaders-height-maps-and-skyboxes.aspx ( no comments | on HN )
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