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cedric_h

Re:Corgi Insurance (YC) is a unicorn (Forbes) on Wednesday May 06, 2026 @12:26PM (#48038106)
I've been working at Corgi as a Fullstack Software Engineer for just shy of a year, AMA.
Re: on Tuesday February 04, 2025 @12:56AM (#42928579)
I made this earclipping visualizer that visually demonstrates how the technique works and provides a minimal (~70 lines with comments) implementation.

The "stepping through the algorithm" is done by way of a generator; I simply "yield" after each interesting bit of progress.

Re:Git-of-theseus: Analyze how a Git repo grows over time on Thursday January 09, 2025 @12:38AM (#42641980)
It's fascinating how Git and Linux have very similar graphs. Linus writes his code and moves on; these other projects are much more ... ephemeral.
Re:Stem cells reverse woman's diabetes – a world first on Thursday September 26, 2024 @09:09PM (#41665289)
TFA claims the stem cells were administered into the abdominal muscles, which may reduce the "significant risk of stem cell transplant" compared to direct injection into the liver.
Re:Why wordfreq will not be updated on Wednesday September 18, 2024 @07:58PM (#41586942)
There is a startup whose product is better search. The killer feature is that you pay for it, so you aren't the produdct. https://kagi.com/welcome
Re:Why wordfreq will not be updated on Wednesday September 18, 2024 @07:57PM (#41586938)
Ad blocker. Even just putting https://12ft.io/ in front of your link gets you pretty far.
Re:K340A: The Brain Computer of Chernobyl Duga Radar [video] on Monday September 16, 2024 @09:49PM (#41563187)
I'm not going to make any assertions as to who is right, but some of the assertions in this reddit post conflict with the data from the other articles.

> there are no photos or eyewitness accounts.

The other resources provide satellite images of excavations and eyewitness accounts from Ukrainian hunters and biologists.

Anyway. Do your own research, come to your own conclusions.

Re:K340A: The Brain Computer of Chernobyl Duga Radar [video] on Monday September 16, 2024 @09:18PM (#41563002)
source?
Re:How Spore's Creature Creator was made, 2003-2008 on Monday July 08, 2024 @10:39PM (#40912037)
Lack of good UI scaling really ruins it!
Re:How Spore's Creature Creator was made, 2003-2008 on Monday July 08, 2024 @10:12PM (#40911911)
Maybe my perspective is warped, but the technology feels so ahead of its time.

I've been making a bunch of weird creative tools recently, so this resonated with me.

tinkerings: https://cedric-h.github.io/linear-webgl/scroll_thick.html https://cedric-h.github.io/linear-webgl/paint_terrain.html https://cedric-h.github.io/linear-webgl/cube_editor_tutorial...

I've also been looking toward Townscaper, Spore, and Inigo Quilez's work for inspiration.

I've gotten a series of deranged preprocessor hacks from friends since sharing that repo, the possibilities are ... terrifyingly limitless.
They're both pretty chill-inducing.
woah, that's a really fun tidbit.
nice!