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Re:How Spore's Creature Creator was made, 2003-2008 by cedric_h on Monday July 08, 2024 @10:12PM (#40911911)
Maybe my perspective is warped, but the technology feels so ahead of its time.

I've been making a bunch of weird creative tools recently, so this resonated with me.

tinkerings: https://cedric-h.github.io/linear-webgl/scroll_thick.html https://cedric-h.github.io/linear-webgl/paint_terrain.html https://cedric-h.github.io/linear-webgl/cube_editor_tutorial...

I've also been looking toward Townscaper, Spore, and Inigo Quilez's work for inspiration.

Re:How Spore's Creature Creator was made, 2003-2008 by loupol on Wednesday July 10, 2024 @07:33AM (#40925784)
Recently there's been a uptake in free procedural construction games like Townscaper. There's Tiny Glade and SUMMERHOUSE that have attracted some attention on Steam.