atesgoral
Re:Improving LLM chatbot UX by utilizing a stateful Markdown stream pr...
on Wednesday August 16, 2023 @05:59PM (#37154452)
Ignoring the additional token count cost of HTML, how do you envision rendering HTML that is spit out by an LLM directly (without any processing) to the user?
Show HN: Interactive toy version of put.io's “Starry Night” hero animation
A JavaScript Interview Question and a Digression into XOR
Re:Show HN: Audiovisual sequencer for tweet-sized JavaScript animations
on Sunday November 05, 2017 @11:18PM (#15633416)
Added a new feature: Trig function (sine, cosine, tangent) morphing by beat & FFT buckets. Looks trippy and goes well with glitch/ambient/IDM: https://dweetplayer.net/demo/v1/*/1829@10f,683f2,3313f1,915f...
Re:Show HN: Audiovisual sequencer for tweet-sized JavaScript animations
on Saturday October 28, 2017 @01:09PM (#15575821)
This is awesome!
Re:Show HN: Audiovisual sequencer for tweet-sized JavaScript animations
on Friday October 27, 2017 @02:11PM (#15570844)
The "freezing" is when the audio track is still taking time to load. The dweets themselves load in an instant. Yeah, FPS will unfortunately be an issue on slower devices :(
Re:Show HN: Audiovisual sequencer for tweet-sized JavaScript animations
on Friday October 27, 2017 @02:02PM (#15570763)
Also, if you're interested in some background and process, here are the slides from the Toronto Hack && Tell presentation I gave last week: https://docs.google.com/presentation/d/19tQgPg9Wb9xwuregHCGF...
Re:Show HN: Audiovisual sequencer for tweet-sized JavaScript animations
on Friday October 27, 2017 @11:51AM (#15569568)
Thanks for reporting that. I suspect it could be this known issue where I didn't anticipate autoplay for media to be disabled: https://github.com/atesgoral/dweet-player/issues/8