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Re:Two.js by gprasanth on Thursday July 16, 2015 @03:05PM (#9899257)
How this is different from fabricjs or snapsvg?
Re:Two.js by Fiahil on Thursday July 16, 2015 @03:27PM (#9899367)
It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects.

It's not 100% a bad thing though.

Re:Two.js by acgourley on Thursday July 16, 2015 @03:29PM (#9899379)
Part of the problem is that companies started using github profiles as resumes.
Re:Two.js by pavel_lishin on Thursday July 16, 2015 @04:51PM (#9899813)
Where's the problem?
Re:Two.js by stevejohnson on Thursday July 16, 2015 @05:18PM (#9899933)
People keep reimplementing the same thing to the same "80%" completion level so they look good to employers, but the software is abandoned quickly once it has served its purpose as a personal branding tool.
Re:Two.js by santoriv on Thursday July 16, 2015 @10:07PM (#9900977)
Step 1: Someone invests a bunch of time making something new.

Step 2: Someone posts it on Hacker News.

Step 3: Project is immediately derided because other people have also been making new things.

Re:Two.js by stevejohnson on Thursday July 16, 2015 @11:52PM (#9901206)
Just to clarify, I was explaining acgourley's position. This particular project is high quality.
Re:Two.js by danneu on Thursday July 16, 2015 @08:35PM (#9900739)
If your trade is building things and you have nothing to show for it, then it's probably a good idea to have at least one thing you can point to.

But trying pin and dismiss the intention behind someone's open source project would be uncalled for, wouldn't it.

Re:Two.js by thebouv on Thursday July 16, 2015 @03:32PM (#9899396)
Evolution. Competition. Definitely a good thing.

Though admittedly the pace at which this happens in the JS world can be exhausting.

Re:Two.js by agumonkey on Thursday July 16, 2015 @09:00PM (#9900815)
brownian.js
Re:Two.js by jonobr1 on Thursday July 16, 2015 @03:57PM (#9899532)
This project started 3 years ago. It's not that fast :)
Re:Two.js by jonobr1 on Thursday July 16, 2015 @05:59PM (#9900144)
Some of my thinking behind rolling my own renderer: https://youtu.be/cOfEMWV_5Rc
Re:Two.js by crazypyro on Thursday July 16, 2015 @11:49PM (#9901197)
I really enjoyed this talk. Thanks.
Re:Two.js by akilism on Thursday July 16, 2015 @03:50PM (#9899500)
I don't think this is something unique to the Javascript world people make sightly different eyeglasses, plates, houses, frameworks, libraries, programming languages, etc.
Re:Two.js by eyko on Thursday July 16, 2015 @04:38PM (#9899749)
Being able to control the evolution of your library is a big advantage (if you're invested in it).
Re:Two.js by amirouche on Thursday July 16, 2015 @03:27PM (#9899368)
snapsvg is svg only
Re:Two.js by smrtinsert on Thursday July 16, 2015 @04:01PM (#9899552)
I was about to say it abstracts over canvas and svg with a uniform api, but it looks like fabric might do something similar?