stevejohnson
Here are some great reasons for current and former Yelp engineers not to engage in internet debates about accusations of nefariousness in other areas such as the review filter or sorting algorithm:
1. Being in internet debates mostly sucks in general, especially with people who by default hate you.
2. Yelp has a blanket policy that you shouldn't engage in these debates.
3. Yelp has been sued some number of times and might be again. I would be paranoid that something I said here would be used in another bullshit lawsuit, especially if I were truly in a position to know things.
4. It's pretty clear that the PR battle was lost long ago, regardless of the truth. Leaving a comment on a thread like this changes literally nothing and is a waste of time. Yes, that means I think I'm wasting my time right now. :-)
Every Yelp engineer I've met has intentions at least as good as, say, the average Google engineer. Sites like Yelp can have negative effects on small businesses the same way e.g. Spotify might have an effect on independent music or Airbnb has an effect on the apartment rental market in a city, and engineers aren't always good at recognizing those effects as problematic, but Yelp engineers are certainly no worse than your standard Silicon Valley type.
I still trust Yelp reviews more than I trust local business reviews on any other platform.
One difference between the Swift and Nim communities is that where Swift's is full of noobs answering each other's questions, Nim's is full of experts who are just as eager to help.
Nim also has pretty good, fairly complete docs and a decent book.
Patches accepted here: https://github.com/irskep/keplverse
I also blogged about the algorithm, if that's of interest: https://blog.steveasleep.com/using-data-from-the-kepler-miss...
Forth still seems like a language worth learning, not for practical reasons, but for technohistorical context. Maybe my first project should be a sqlite library?
Using data from the Kepler mission to scientifically imagine star systems
I used macOS fonts in my example, but this applies to every platform.
For the kind of game presented in the article, Gamemaker Studio would be more reasonable. Unity has a lot you don't need, which obscures the path to making something simpler like this.
I'm sure there are other good options too. I think there's a JS-based platformer-oriented engine out there.
In my own case, I have a silly JS library with 4,000 hits per month to the docs, but "monetizing" that just sounds like work, whereas working on the library itself is fun.
The Design and Implementation of Rogue Basement
I have thoughts about whether his perceptions are accurate, but I mostly just want to say: kids, if you're thinking of writing something like this, probably don't. Go out for drinks with a friend and vent one on one instead.
This year I switched from streaming to MP3s for at-home listening, and I got fed up messing with 3.5mm audio cables, bluetooth, and switching between devices in general. So now I just run Summertunes and Spotify on an old Mac laptop hooked up to the speakers, and I'm happy as a monkey in a monkey tree.
Travel is a huge industry and we're shaking it up. We consistently lead the pack in every measure of customer love (net promoter scores, app store ratings, etc) because delightful customer experiences in travel are why we exist. We value the same high standards in our code and people. We value learning and growth (and not having bored people) and invest regular time in doing so. For example, every quarter we have one week of open time for you to spend becoming a better engineer. Our stack is built on PostgreSQL, Redis, Python, nginx, HBase, Coffeescript, React/Redux, ES6, Swift, and a few more things.
We hire diverse, well-rounded, communicative people we can envision being friends with and trusting. Our projects tend to be 1-2 engineers max so trust and accountability is required for us to work. Also helps us keep processes & overhead low. We appreciate that we've built a reasonably-sized, high-powered team so far (55 employees incl. 30 engineers) and are always striving to be the best place to work for them. We're looking for folks that love all of the above and will help us keep our standards high.
You can go to www.hipmunk.com/jobs if you're interested!
(I'm just explaining, not making any value judgements.)
Taming Hipmunk's iOS code
Not to dump on Netlify, just reacting to those sly little not-really-equivalent promotions.
I have the Enhanced plan (not business) and a custom domain. Works great.