Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem
by haasted on Tuesday June 30, 2015 @06:45AM
(#9804205)
May have missed it somewhere on your homepage, but are you planning a Mac version?
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Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem
by Kyzrati on Tuesday June 30, 2015 @09:44AM
(#9805113)
Not native, no. Cogmind works nicely in Wine (better than many natively ported games due to the simple rendering engine), and we have plenty of Mac/Linux players in alpha.
What I hope to do instead is eventually provide a Mac version as a one-click wrapper, but for now there are instructions on the forums for getting up and running on your own.