News for hackers. Stuff that matters.
Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by Kyzrati on Tuesday June 30, 2015 @06:19AM (#9804114)
That's good. As you can read in the post-mortem impulse buyers aren't the target audience for early access :)

Do come back when the game is on Steam next year!

Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by haasted on Tuesday June 30, 2015 @06:45AM (#9804205)
May have missed it somewhere on your homepage, but are you planning a Mac version?
Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by Kyzrati on Tuesday June 30, 2015 @09:44AM (#9805113)
Not native, no. Cogmind works nicely in Wine (better than many natively ported games due to the simple rendering engine), and we have plenty of Mac/Linux players in alpha.

What I hope to do instead is eventually provide a Mac version as a one-click wrapper, but for now there are instructions on the forums for getting up and running on your own.

Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by imdsm on Tuesday June 30, 2015 @10:49AM (#9805637)
I am used to bootcamping, I'll see what it's like and post an update.