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Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by Derpdiherp on Tuesday June 30, 2015 @06:21AM (#9804120)
Been watching the development of this title for a while now - brilliant stuff. I'm so pleased the release has worked out well for you so far - even if only alpha.

When I have the spare funds I'll be sure to pick up a copy!

Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by Kyzrati on Tuesday June 30, 2015 @06:29AM (#9804147)
Many thanks! And feel free to wait until the price drops next year if you need to :). I've got enough funds to see it through to completion, though I'd like to use any surplus to hire a professional composer for the OST.
Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by kh_hk on Tuesday June 30, 2015 @08:52AM (#9804784)
I too have been following the development of Cogmind since having a post of mine about dungeon generation using BSP trees being linked on your dev blog. The game looks impressive.

Congrats on the release!

Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by Kyzrati on Tuesday June 30, 2015 @09:07AM (#9804880)
Thank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D
Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by kh_hk on Tuesday June 30, 2015 @09:29AM (#9805016)
Your game dev blog is worth alone a good read. Specially the 5 part series on map generation. Most sources online are pretty obscure, being either just a brief on what algorithms steps involve or a crude demo attached on a forum.

If anyone is interested, these are the series I am talking about:

http://www.gridsagegames.com/blog/2014/06/procedural-map-gen...

http://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-a...

http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-au...

http://www.gridsagegames.com/blog/2014/07/dungeon-metrics/

http://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/

Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by imdsm on Tuesday June 30, 2015 @10:52AM (#9805674)
I recommend Lifeformed (https://lifeformed.bandcamp.com/), their music is the best.
Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by Kyzrati on Tuesday June 30, 2015 @09:05PM (#9809418)
Thanks for the recommendation, they've got some really nice music! (still listening)