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Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by Kyzrati on Tuesday June 30, 2015 @09:07AM (#9804880)
Thank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D
Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem by kh_hk on Tuesday June 30, 2015 @09:29AM (#9805016)
Your game dev blog is worth alone a good read. Specially the 5 part series on map generation. Most sources online are pretty obscure, being either just a brief on what algorithms steps involve or a crude demo attached on a forum.

If anyone is interested, these are the series I am talking about:

http://www.gridsagegames.com/blog/2014/06/procedural-map-gen...

http://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-a...

http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-au...

http://www.gridsagegames.com/blog/2014/07/dungeon-metrics/

http://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/