This is somewhat self-fulfilling. There are very few developers of paid apps that put equal time and effort into developing both on iOS and Android and release paid apps on both platforms (instead of freemium on one)[0].
Of those that do, many simply make one or the other (usually the Android one) either a simple web view shim, or a naive port of the app design from the opposite platform, which usually looks as bad as you'd expect it would.
So in the end, it's not surprising that some companies report dramatically better sales on iOS than on Android. It's not very straightforward to compare them, because they're essentially shipping two different products, one on each platform.
[0] I'm only talking about paid apps for which app revenue (including in-app purchases) is the primary business model. In other words, Facebook and Twitter would not count here, since they make their money off of advertising.
Quite the opposite. If it's true that Android users' reputation for being less willing to pay is undeserved (or overstated), then that means that the market is probably undersaturated. That means it would be to their advantage to target Android users.
In general, business stand to make more money where they can identify the markets that are being overlooked by others, not by competing in the same markets that others are already targeting.
identify the markets that are being overlooked by others
That's what I meant about it being hard to escape reputations. The fact that so many other businesses are overlooking the market is part of what reenforces the status quo. Many businesses probably see challenging the status quo to be risky, since they don't know whether it's because of inherent properties of the market or because of a confounding factor.10 years later we keep getting told not to write software for the huge Android market because iPhone owners buy apps unlike those cheap Android users.
But I have no idea if this same dynamic applied to the PC/Mac days.
There are software sales situations when that makes sense, bespoke enterprise software etc. but not phone apos as far as I can tell.
Any idea on how many of those are low end devices sold to users who just want a phone and have no interest in the play store?
I just get the feeling that looking at averages of the entire platform in this instance can be misleading as there are different types of users.
The marketplace was also vastly different - when Apple was at its peak the market was physical, boxed copies had to be shipped to stores or via mail order. Now the respective stores give access to the entire market with one upload.
The other major differentiator is the number of users likely to download an app in the first place. Stats are very hard to get, but the general feel is iPhone users are much more likely to install apps, with a lot of Android users just buying the cheapest phone.
There's a lot of money in both markets though, so picking one is really a matter of where your company can ship first.
App Annie shows that of all revenue from paid app downloads, Apple accounts for 70% of it, which is up from 60% in 2014.
>> In fact, I think Spolsky is wrong about nearly everything in his article.
>> Let’s divide computer users into two groups — people who think computers are fun, and people who just happen to use a computer. Which group do you think buys more software (even including all the Linux nerds in the first group)? Which group do you think most Mac users are in?
>> Don’t get me wrong, the Windows software market is much larger than the Mac market, and there are millions more Windows nerds than Mac nerds — if you’re trying to sell into big corporations, write for Windows. I’m not even arguing anything silly, like that Mac users, on average, are smarter than their Windows counterparts. (Although I will link to this.) All I’m saying is this: amongst computer users who actually buy software, Mac users comprise a signficantly larger chunk than 4 percent. Significantly.
>> Mac users value attention to detail and intuitive, consistent, attractive interfaces. Developers who share these values would do well to create software for the Mac, where they are likely to be rewarded handsomely for their efforts. Developers who would prefer to program more features with less attention to detail should not.
(There are some non-hacker persons who buy Android on software freedom principles, but it's a very small crowd.)
EDIT: Hi downvoter[s]. Is it taboo for me to bring up the aforementioned revenue discrepancy? As far as I know it’s real, and should be a consideration for anyone who’s trying to follow the money. I’d appreciate insights and discussion instead of anonymous downvoting.