Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th...
by pmlamotte on Thursday June 18, 2015 @10:04AM
(#9738540)
I'd rather play a game that, if I should want to play it 20 years from now and there are no update servers - which I do still do with my old consoles - I can pop it in and not worry about bugs I have to figure out how to get patched. Games will inevitably have bugs, but developers have become too reliant on the update mechanisms and games have shipped completely busted.
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Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th...
by motdiem on Thursday June 18, 2015 @11:04AM
(#9738956)
That's an interesting point. I hadn't considered the impact of ondemand updates to future abandonware - looks like another case where pirated illegal versions might have better preservation than official ones.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th...
by eru on Friday June 19, 2015 @12:39AM
(#9743032)
Some fans even made patches for bugs in Master of Orion, in the binary.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th...
by DCoder on Friday June 19, 2015 @08:33AM
(#9744242)
Command&Conquer: Red Alert 2 and its expansion pack also received community patches (I contributed to them a lot) to its binary. When EA later released The First Decade bundle with all the old games in it, they removed the old copy-protection. Most games in the bundle were simply recompiled to remove it, but for the expansion pack they hex-edited the copy-protection to keep it community patch compatible.