Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th...
by TillE on Thursday June 18, 2015 @08:45AM
(#9738165)
Two of those games use the Unity engine, and Axiom Verge apparently uses MonoGame.
Garbage collection is often a big problem for real-time performance, especially on the old version of Mono that Unity has.
Great game, except it has NES graphics and stutters like hell.
Wasteland 2 on my machine also ran really, really badly, it was unplayable (it was the first time I got pissed for kickstarting something).
Kerbal Space program also has some performance issues, but not bad as the previous two.
Then I go play some graphics heavy game made by some studio that like to make good tech, or play emulated Wii or PS2 games, and there are no issues and games look awesome.