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Re:Urho3D – C++ game engine with HTML5 examples by pjmlp on Monday June 15, 2015 @12:04PM (#9720211)
Try that on a middle range mobile device.
Re:Urho3D – C++ game engine with HTML5 examples by moonchrome on Monday June 15, 2015 @06:50PM (#9722671)
I just compile my native code to OpenGL ES and add HTML WebView on top - mobile has a fine app delivery system - desktop not so much and it can handle the performance dip.

It also makes the GUI development faster because most of the UI is simple enough and lets the artists prototype stuff easily with tools they know how to use (CSS&HTML)