Re:Urho3D – C++ game engine with HTML5 examples
by moonchrome on Monday June 15, 2015 @10:08AM
(#9719324)
As much as I hate the technical side of webgl (sandbox overhead on top of a legacy API that doesnt even expose 3 generations old capabilities like MRT, webgl 2.0 is far away) it does have a huge advantage of being 0 install no friction access for the user.
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Re:Urho3D – C++ game engine with HTML5 examples
by pjmlp on Monday June 15, 2015 @12:04PM
(#9720211)
Try that on a middle range mobile device.
Re:Urho3D – C++ game engine with HTML5 examples
by moonchrome on Monday June 15, 2015 @06:50PM
(#9722671)
I just compile my native code to OpenGL ES and add HTML WebView on top - mobile has a fine app delivery system - desktop not so much and it can handle the performance dip.
It also makes the GUI development faster because most of the UI is simple enough and lets the artists prototype stuff easily with tools they know how to use (CSS&HTML)