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Re:Bitcode (iOS, watchOS) by nekitamo on Tuesday June 09, 2015 @02:25AM (#9684350)
Yep. I hope they leave this optional for iOS, as we use some proprietary libraries which we don't think the vendor will ship a new version of :(
Re:Bitcode (iOS, watchOS) by pgeorgi on Tuesday June 09, 2015 @02:36AM (#9684373)
You may get by with a decompiler as laid out in http://llvm.org/devmtg/2013-04/bougacha-slides.pdf

And since you'll certainly not be the only one with that problem, Apple making it mandatory for iOS would probably spur development in that area.

Re:Bitcode (iOS, watchOS) by ponytech on Tuesday June 09, 2015 @02:40AM (#9684381)
I am not so confident : they now require that you ship a 64 bits version of your apps, which can be also be a problem if you use 32 bits only proprietary libraries.
Re:Bitcode (iOS, watchOS) by coob on Tuesday June 09, 2015 @03:21AM (#9684456)
There's a good reason for that requirement. Loading 32bit apps on a 64but device requires loading all the 32bit version of shared libs, massively increasing the memory footprint.