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Re:Bitcode (iOS, watchOS) by ponytech on Tuesday June 09, 2015 @02:40AM (#9684381)
I am not so confident : they now require that you ship a 64 bits version of your apps, which can be also be a problem if you use 32 bits only proprietary libraries.
Re:Bitcode (iOS, watchOS) by coob on Tuesday June 09, 2015 @03:21AM (#9684456)
There's a good reason for that requirement. Loading 32bit apps on a 64but device requires loading all the 32bit version of shared libs, massively increasing the memory footprint.