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Re:A simple UI framework for Rust by amelius on Tuesday May 19, 2015 @05:38AM (#9568875)
Cool, but why not build on top of the Servo engine? Or am I missing something?
Re:A simple UI framework for Rust by phn on Tuesday May 19, 2015 @05:57AM (#9568934)
Because it is not web based.
Re:A simple UI framework for Rust by amelius on Tuesday May 19, 2015 @09:26AM (#9569821)
Does that matter? I bet the core Servo libraries don't even deal with networking. And using Servo has obvious advantages such as a being a good render engine supporting incremental updates, probably being well-documented, well-tested, and conforming to well-known standards (yes, also used on the web, but does that matter really?)
Re:A simple UI framework for Rust by phn on Tuesday May 19, 2015 @10:50AM (#9570433)
Honestly, it matters. Current web technologies aren't the end game solution for interfaces and, IMO, are pretty horrible to work with for that purpose. (Pretty beaten up topic by now, but lets take a moment to think for a second about vertical centering in HTML+CSS. /sigh </rant>)

Still, my answer was just referring to the fact that this is not using web tech, and thus, not using servo or any other existing browser engine.

Re:A simple UI framework for Rust by marchelzo on Tuesday May 19, 2015 @12:29PM (#9571278)
flexbox + viewport units have made this better.
Re:A simple UI framework for Rust by tedunangst on Tuesday May 19, 2015 @09:33AM (#9569881)
Because it is not HTML based.