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Re:Development Journal for Price of Persia by rbarooah on Sunday November 22, 2009 @07:54PM (#956518)
Fantastic read. I love the way he charts the ups and downs in his personal motivation. It's a great reminder to be persistent.
Re:Development Journal for Price of Persia by mkelly on Sunday November 22, 2009 @09:27PM (#956630)
This inspires me to keep closer logs of my progress on personal projects -- particularly the "soft" stuff (how I'm feeling about it, etc). It's terrific motivation.
Re:Development Journal for Price of Persia by WesleyJohnson on Sunday November 22, 2009 @11:35PM (#956814)
Just spent the last 2 hours reading through most of the 46 pages and skimming through the ones that didn't appear to have much "meat" on them regarding Prince of Persia.

I found the journal to be an incredibly revealing look into what game programmers, and arguably many other programmers, go through. Really makes me wish I had documented some of my earlier forays into programming just so that I could go back, read, and remember.

It's also sparked a bit of intrigue in me that I haven't felt in a while to revisit game development. I toyed around with Dark Basic and Blitz Basic back in 2001 and really haven't touched anything since.

As others have said, great find and I would love to read more from other programmers like this and like ones from Carmack recently posted on HN.

Re:Development Journal for Price of Persia by josephkern on Sunday November 22, 2009 @09:19PM (#956617)
This is a great find. Thanks! BTW, I love the reference videos that were shot for the animation.
Re:Development Journal for Price of Persia by ericd on Monday November 23, 2009 @12:33AM (#956893)
Yeah, even just seeing the still frames brought flashbacks of those animations.
Re:Development Journal for Price of Persia by mcella on Sunday November 22, 2009 @09:24PM (#956627)
October 23, 1986

Everyone in the office has been playing a lot of Tetris – a Russian submission for the IBM PC. It’s a classic, like Breakout. But I don’t think Broderbund is going to publish it. The knaves.

October 31, 1986

I beat out Ed and Steve for the #1 spot on the Tetris high-score list.

============

Thanks for this link, great reading! my best friend had a pc and prince of persia (and karateka) when we were young, great memories...

Re:Development Journal for Price of Persia by mattmaroon on Sunday November 22, 2009 @05:43PM (#956336)
1985: "And the games business is drying up."

Classic.

Re:Development Journal for Price of Persia by jcl on Monday November 23, 2009 @10:34AM (#957482)
I was fascinated to learn that Jordan was working in the same office as Robert Cook, the guy who was making D/Generation, a game I remember fondly. Like Prince of Persia, it also has an enemy who is a dark version of the player.

(The lineage of the concept is more complicated than one game borrowing from the other, however: The journal entries show that another coworker, Tomi, suggested the dark version of the player, while Robert suggested creating the dark version by jumping through a mirror.)

Re:Development Journal for Price of Persia by joezydeco on Tuesday November 24, 2009 @11:38AM (#959481)
It's a great read, but you kind of cringe knowing in hindsight that the Apple ][ market was drying up and there was Mechner, working on screen plays and taking months at a time away from development of the game.

It does have a happy ending that the PC market started to kick in, but man.

Re:Development Journal for Price of Persia by fnid on Sunday November 22, 2009 @03:51PM (#956185)
it's "prince" of persia.
Re:Development Journal for Price of Persia by jeromewbrock on Sunday November 22, 2009 @09:56PM (#956666)
yep, first fpp, typo, duh
Re:Development Journal for Price of Persia by tfh on Monday November 23, 2009 @12:11AM (#956864)
you can download the original prince of persia here :

http://www.bestoldgames.net/eng/old-games/prince-of-persia.p...

use dosbox (http://dosbox.com) to run the exe. This brings back childhood memories. Learning how to use the command line to play prince on a 386.

The journal really motivates me to start writing my own. I would help me to clarify my thoughts and keeping my goals in mind..

Re:Development Journal for Price of Persia by ZenzerNet on Sunday November 22, 2009 @03:17PM (#956143)
Wow, this is brilliant - always interesting to read about development in the old days! Thank you!
Re:Development Journal for Price of Persia by ericd on Monday November 23, 2009 @12:34AM (#956895)
Amazing story of a very exciting and chaotic time in computing and computer games.