Since the whole narrative of the game is combat in the first place, with thousands of virtual deaths per hour, you could say it's appropriate in context. It's also arguably more fun - and that's why people play.
This is somewhat tangential, but research on the influence of video games on behavior has been showing that games can and do indeed have measurable effects on behavior and mood. It's quantifiable; it's certainly not as strong as Jack Thompson (woah, nostalgia) would want you to believe, but it's there. From what I understand, the long-standing rejection of this idea by gamers is a consequence of cognitive dissonance.
http://psp.sagepub.com/content/early/2014/01/22/014616721352... http://www.sciencedirect.com/science/article/pii/S0022103113...
What I have problem with is the stance of the admin/dev/supervisor/whatever towards a user who fund and exploited a bug.
Humiliating publicly a game character was never in the context of the game. The character didn't lose a battle, the admin took over the account by force and eliminated the character, then he published the video for other users to see. Imagine if the death sentence in the US was not an electric chair but a Colosseum-like show with lions eating men alive, broadcasted on national TV. They were going to die anyway, so why not make up a show, use the money for ... I don't know, public education/research? :-) - would that make the action appropriate/ethical/understandable?
This is not another virtual death otherwise we wouldn't be talking about it, would we?
Except this isn't real death. It's a game! The fact that you're having so much difficulty distinguishing between the two is a little worrisome.
We're talking about it now because someone in the media reported it. Sometimes importance is an effect of media reporting rather than a cause.
But, it was a nice job equating virtual pixels with real life death. Do you have similar views regarding the fact that I just had to torture an NPC with an electronic prod?
Also, there's no such thing as bad press. The player in question is now infamous for this video, which I bet they see as a silver lining at worst; more ego-boosting than the hacks themselves at best.
(I say this as someone who, in my early teens, was on the receiving end of a banhammer or two on sites I really cared about; I probably remember these instances relatively well because they invoked strong negative emotions in me, which I guess isn't good, but they also made me introspect and resolve to be more mature in the future. Never cheated in video games though.)
err... its a game where violence is the norm right.. or am I mistaken?
The admin can do whatever they want with abandoned property.
It's about customer retention. I personally know a bunch of people who have quit games because of cheaters. I personally quit GW2 due to a flyhacker. By humiliating the cheater the developer has appeased the person who's day they ruined, potentially preventing them from uninstalling the game and never returning.
The developer effectively put power back into the hands of the thousands of people who were cheated by that one person.
It would be an interesting conversation but without data to back up each claim, we're just writing a romance here.
Some of them are just inescapable boxes; some of them look like jails; some are combinations of parkour and slow-blocks ("soulsand" and cobwebs, for example) so that the player can escape, it just takes skill and time to do so.
I would expect the developer to patch the server/software instead of killing the character for all to see. If the player is a 14 year old Italian, living in Napoli for instance (where the mob is stronger then the state) he just learned about a code of conduct that might stuck there throughout his lifespan leading to some seriously fucked up situations (because real world crime repercussions are different). Some people are seriously hooked up in online gaming. Some of them are kids for Christ's sake.
What this company did here is plainly ridiculous. You don't respond to bullies with bullying if you don't want to promote violence. If you respond violently (by humiliating your opponent) you are effectively promoting violence and unethical behaviour, although indirectly.
Closing the account and making a statement would be more than enough. What I see here, is just an 'ego' hurt... But the developer's and/or security-whatever-officer's ego should be feeling more for the 'problem' than the 'messenger'...