Re:TrueCraft, An Open Source Implementation of Minecraft 1.7.3
by Sir_Cmpwn on Friday May 01, 2015 @03:10AM
(#9469928)
I would split them up on the following tasks:
- Building a client with OpenGL
- Implementing world logic (grass growth, door logic, etc)
- Improving terrain generation
It'd be really hard to take on 100 contributors at once, though. In my open source projects, I need time to figure out how each contributor writes code and what they like to work on so I can leverage them appropriately.
Re:TrueCraft, An Open Source Implementation of Minecraft 1.7.3
by bovermyer on Friday May 01, 2015 @03:29PM
(#9473944)
I'm eligible for contribution, since I've never looked at decompiled Minecraft code. I haven't touched C# in over ten years, though, so that might be something of an impediment.
- Building a client with OpenGL
- Implementing world logic (grass growth, door logic, etc)
- Improving terrain generation
It'd be really hard to take on 100 contributors at once, though. In my open source projects, I need time to figure out how each contributor writes code and what they like to work on so I can leverage them appropriately.