Re:Random Points on a Sphere
by davmre on Monday April 27, 2015 @03:03PM
(#9448449)
Yeah, the Gaussian trick is like programming in a high-level language: using existing abstractions lets you write clean and concise code, at the price of some efficiency versus the optimal engineered-from-scratch solution.
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I'm not sure I agree, I think the really high-level option is to use a library and not roll your own.
For example:
https://www.gnu.org/software/gsl/manual/html_node/Spherical-...