Re:Hevea Project – Flat tori finally visualized
by TTPrograms on Saturday April 18, 2015 @08:54PM
(#9401652)
One of the funny implications is that many 2D video games implicitly have toroidal worlds.
This is reasonable for something like Pacman, but many games with overworld maps (SNES RPGs like Chrono Trigger, for example) implicitly have toroidal planets due to the navigation.
Re:Hevea Project – Flat tori finally visualized
by bglazer on Saturday April 18, 2015 @11:01PM
(#9401889)
Someone (smarter than me) should program a Pacman clone that takes place on one of these tori.
Re:Hevea Project – Flat tori finally visualized
by throwaway_bob on Saturday April 18, 2015 @11:40PM
(#9401965)
pacman already takes place on one of these tori
Re:Hevea Project – Flat tori finally visualized
by bglazer on Sunday April 19, 2015 @11:44PM
(#9406062)
Yes I understand that, I meant on the 3d embedding of it presented in this article
Re:Hevea Project – Flat tori finally visualized
by darkmighty on Saturday April 18, 2015 @10:14PM
(#9401803)
It presents a few powerful ideas so clearly, just from a few minutes you are left a little smarter :)
I'll definitely save this as an example...
I was just wondering the other day how to visualize a square flat torus, and I didn't realize that this was such a compelling mathematical question.