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Re:Another World level ported to Javascript by stuff4ben on Saturday November 07, 2009 @09:45AM (#927889)
Man I loved that game on my Amiga! At first I thought it was just a demo, but no, you can actually play it! Major props to the dev!
Re:Another World level ported to Javascript by fnid on Saturday November 07, 2009 @12:42PM (#928082)
I'm using Opera and it started getting too slow to play. When I investigated the opera.exe process it was using over 630MB of RAM. Took a long time to close the browser.

Good JavaScript performance tester!

Re:Another World level ported to Javascript by danteembermage on Sunday November 08, 2009 @05:59AM (#929166)
Using Chrome this page managed to choke my entire system including task manager, so I couldn't get a look at the process but it had chewed through 2GB - OS for sure because the hard drive was continually accessed.

Looked cool before then though.

Re:Another World level ported to Javascript by xinsight on Saturday November 07, 2009 @06:03PM (#928441)
I found it interesting that javascript with canvas works on the iphone. (Albeit slow on my 3G only ~5fps - and since it uses keyboard control, you can't get out of the cage.)
Re:Another World level ported to Javascript by soundphed on Saturday November 07, 2009 @02:48PM (#928223)
This is/was one of my fav games of all time...played it on an old Macintosh back in the day! <props>mad</props>
Re:Another World level ported to Javascript by alttab on Saturday November 07, 2009 @06:05PM (#928443)
Once I got to the second screen, crouching and shooting one of the guards prevented me from getting back up. I could still shoot, but none of the other buttons were responsive and I got stuck in a crouched position.

Amazing for javscript! Yay HTML5

Re:Another World level ported to Javascript by llimllib on Saturday November 07, 2009 @09:32AM (#927879)
that was a very good game back in the day.
Re:Another World level ported to Javascript by sid0 on Sunday November 08, 2009 @08:26AM (#929241)
I'm not sure what you mean by "back in the day". I played it the first time a year or so ago, and was consistently impressed at the design. The gameplay holds up very well against today's best.
Re:Another World level ported to Javascript by julio_the_squid on Saturday November 07, 2009 @04:00PM (#928304)
It looks great! I never played this game, but loved the semi-sequel, Flashback.

I'm having issues with Firefox 3.0.15 on Linux, though. It slowed to 5 fps and essentially froze. I'll try Chrome.

Re:Another World level ported to Javascript by mseebach on Saturday November 07, 2009 @10:54AM (#927967)
I can't get it to do anything. I see a guy in a cage and a guy walking back and forth. Arrows and A doesn't do anything. FF3.5 on Mac.
Re:Another World level ported to Javascript by spatulon on Saturday November 07, 2009 @11:06AM (#927980)
Try swinging the cage back and forth.
Re:Another World level ported to Javascript by kalendae on Saturday November 07, 2009 @12:23PM (#928055)
if you would like to play it beyond just swinging back and forth to get out there is a walk through at http://www.gamefaqs.com/computer/amiga/file/575157/16381 the javascript version would be Scene #2 in that walkthrough.
Re:Another World level ported to Javascript by dan_sim on Saturday November 07, 2009 @10:55AM (#927968)
Just to know, how many fps do you have approx? I'm stuck at like 7fps...
Re:Another World level ported to Javascript by WesleyJohnson on Saturday November 07, 2009 @11:03AM (#927978)
Using Chrome 4.0.223.16, it's peaking at 125, but typically holding around 99. On the death screen it dipped to 66 a couple times, which is strange since there isn't much going on there.
Re:Another World level ported to Javascript by mcantelon on Saturday November 07, 2009 @10:02AM (#927907)
I remember really appreciating this game for its minimalist feel.
Re:Another World level ported to Javascript by elblanco on Saturday November 07, 2009 @04:31PM (#928343)
It had a remarkably good story considering the lack of dialog, narration or any other story telling elements. A real work of genius that truly stands the test of time.
Re:Another World level ported to Javascript by delackner on Monday November 09, 2009 @02:43AM (#930566)
Not to mention the amazing atmosphere all done with a simple soundtrack and extremely simple visual style.

Here's the intro, still feels awesome on viewing it just now: http://www.youtube.com/watch?v=1j4gO9sR7zs

Reading the original game author's page about the creation of Another World, I was surprised to see he worked on the graphic design for Future Wars, a game I remember enjoying immensely at the time.

Re:Another World level ported to Javascript by gilm on Saturday November 07, 2009 @07:02PM (#928506)
haha! awesome, everybody's playing my port! :)
Re:Another World level ported to Javascript by fookyong on Saturday November 07, 2009 @10:29AM (#927935)
javascript badassery.