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Re:TANX: online multiplayer tank battle using WebGL and Node.js by angersock on Friday March 27, 2015 @01:47PM (#9277874)
Assuming that it's full of HNers...y'all are terrible at this game. Move and shoot, folks. Move and shoot. Control items.

Jeez, it's like you've never played Quake or Soldat before.

Re:TANX: online multiplayer tank battle using WebGL and Node.js by pmontra on Friday March 27, 2015 @03:39PM (#9278550)
It's very difficult with a touchpad unless one is left handed. Keys on the right, aim on the left: bad for the 90% of us. I should look for my mouse. I know I have one somewhere.
Re:TANX: online multiplayer tank battle using WebGL and Node.js by Too on Sunday March 29, 2015 @09:29AM (#9284736)
It's not only hard, it's impossible to play with my touchpad. It has some kind of anti-interference detection so that it can't be moved/clicked shortly after typing on the keyboard, "smart-check" they call it. This "feature" can't be turned off completetly! It just has a slider going from min-max where max requires almost one second delay after typing and min only prevents simultaneous motion/typing, which is what you need if you want to move+shoot simultaneously in this game. Lenovo+synaptics crap.
Re:TANX: online multiplayer tank battle using WebGL and Node.js by MichaelTieso on Friday March 27, 2015 @03:51PM (#9278620)
Very difficult with a touchpad. I couldn't hit anything! That's why I have a separate keyboard and mouse for gaming on my MBP.
Re:TANX: online multiplayer tank battle using WebGL and Node.js by sophacles on Friday March 27, 2015 @03:47PM (#9278590)
wasd also works
Re:TANX: online multiplayer tank battle using WebGL and Node.js by caoxuwen on Friday March 27, 2015 @05:02PM (#9278972)
wasd works
Re:TANX: online multiplayer tank battle using WebGL and Node.js by randunel on Friday March 27, 2015 @01:59PM (#9277961)
Most of us are using a touchpad :)
Re:TANX: online multiplayer tank battle using WebGL and Node.js by Gabriel_Martin on Friday March 27, 2015 @03:18PM (#9278457)
This is a big disadvantage
Re:TANX: online multiplayer tank battle using WebGL and Node.js by protomyth on Friday March 27, 2015 @03:24PM (#9278483)
trackball is a bit of a problem - fun game though - f'n andy - shooting someone who isn't moving :)
Re:TANX: online multiplayer tank battle using WebGL and Node.js by ffn on Friday March 27, 2015 @02:25PM (#9278156)
I think there's a good majority of us who grew up playing RPGs or city-builders. We're unfortunately unaccustomed to the ravages of war... even when it's just war on an internet-based tank game.
Re:TANX: online multiplayer tank battle using WebGL and Node.js by lportion on Saturday March 28, 2015 @08:40AM (#9281323)
I was just kicking some butt in there with the green team.

Wonderful game by the way. However, when the game finishes I get a messy overlay of texts all in one place (assuming it's the name of each member of the team)?

Re:TANX: online multiplayer tank battle using WebGL and Node.js by mrmoka on Sunday March 29, 2015 @01:27PM (#9285646)
Tiny bug, need to fix it indeed, it shows last player who killed you or something like that. EDIT: fixed
Re:TANX: online multiplayer tank battle using WebGL and Node.js by penetrarthur on Friday March 27, 2015 @01:53PM (#9277914)
mmmm... soldat
Re:TANX: online multiplayer tank battle using WebGL and Node.js by itsbits on Friday March 27, 2015 @02:41PM (#9278251)
the time when we realise mouse would have done awesome job...