Show HN: A beautiful UI built upon Pavel Dobryakov's shader
Semi-related, I'm available for UI/UX Engineering/Design roles.
Semi-related, I'm available for UI/UX Engineering/Design roles.
Location:Boston
Remote: either/or
Willing to relocate: No
Technologies: UX Designer, Frontend UX Dev
Résumé/CV: Upon Request
Email: [email protected]
I've worked with frontend a lot, but my ideal role is to help shape the UX of a product, by some mix of working with a founder or product owner, designing/prototyping, then building the frontend. Hybrid roles are very satisfying, but I'd accept a pure design role as well.Multiplayer with settings sharing. Lots of brush shape/timing settings, mirroring. Make colliders and import / create masks. Right click is replay. Lots of Simulation controls, Typography tools. A powerful hotkey system to give a control over everything. Kaleidoscopic mirroring.
I've added some playful collaborative parts, and I'm doing a playtest of it over the next few weeks before releasing it as a demo on steam at Next Fest.
I'm ending a MIT xPro course on designing AI products in about a week, and I've been looking for places to put all my learnings to work, might your team have some room for a coding/prototyping UX developer/designer who has spent a lot of time thinking about AI-oriented HCI?
I think in 8 weeks of a co-op / or even part time basis, I could build out a ton of ideas you haven't gotten around to defining yet, but want to get a feel for the UX of. I'd love to hear from you (my email in in my profile).
Remote:Yes
Willing to relocate: Would consider
Technologies: HTML, JS, CSS, Design tools
Résumé/CV: Upon Request
Email: [email protected]
Hi there, I'm Gabriel. I was a UX dev who moved to the design side to make a bigger impact on user experience. I'm as comfortable working up prototypes in Figma as I am in Codepen.
To upskill for the upcoming Human-AI design reality, I'm currently enrolled at MIT in a program called "Designing and Building AI Products and Services", and would be open to co-op or part time roles during the class (ends early Feb), although full-time is preferred.
Here's a little fun project I made that builds on Pavel Dobryakov's awesome GLSL shaders. https://codepen.io/VizDevBoston/full/ExqMVZE
Willing to relocate: Possibly, if it's critical
Technologies: HTML, JS, CSS, SVG, GLSL, UX Tools
Résumé/CV: Upon Request
Email: [email protected]
Hi there, I'm a New England based UX Designer and developer. I'm entering an MIT professional development program in designing and building AI products and services, so if there are any AI-centric roles with part-time or co-op opportunities, that can build into fulltime roles, I'd love to connect.
I'm a former UX dev who wanted to make a bigger impact on the product side, before the ball was already set into motion, so I can as easily whip up a prototype of a user flow in Figma, as a component interaction in Codepen.
I could do a pure UX design/research, or a pure UI development role, if a company would see a path forward to a more hybrid role over time. Above all else I enjoy contributing and making an impact.
I've done some neat stuff with GLSL interactions here: https://codepen.io/VizDevBoston
Also, I make art sometimes, some of it is here: https://codepen.io/gabrielmtn
Remote:Yes
Willing to relocate: Possibly, if it's critical
Technologies: HTML, JS, CSS, UX Design Methodologies
Résumé/CV: Upon Request
Email: [email protected]
Hi there, I'm Gabriel, a former UX dev who wanted to make a bigger impact on the product side, before the ball was already set into motion. I'm happier here! Taking on UX design with development chops is a blast, as it lets me control the granularity of the UX I want to describe depending on the situation, not to mention getting to collaborate with a lot of interesting folks.
I can as easily whip up a prototype of a user flow in Figma, as a component interaction in Codepen. I could do a pure UX design/research, or a pure UI development role, if a company would see a path forward to a more hybrid role over time. Above all else I enjoy contributing and making an impact.
I've done some neat stuff with GLSL interactions here: https://codepen.io/VizDevBoston
and I make art sometimes, some of it is here: https://codepen.io/gabrielmtn
I’ve never heard a compelling argument to explain just how a monetary system in which all monetized debt becomes privately held wealth, can be framed as debt being a “scary, unsustainable thing” as if it’s household debt. At least this article frames it as a relationship with investors, but it still doesn’t cut to the meat of the issue, to me at least.
Writing debt in an out of existence seems way more conceptually scary than it is dangerous in reality, at least for an economy where households spend on average about 5,000 dollars a month.
It seems a much more important topic is monetary hegemony, than some certain debt to GDP ratio, but I never seem to see those concepts mentioned.
When the average monthly expenses for an American household add up to about $5,500, certain industries (like transportation (16.8 percent of those expenses), or food (12.8 percent) will always view the American economy as a leading market to operate in. At a macro level, it would seem that many businesses making this similar judgement call would create a dynamic that goes beyond trust.
Regarding the buying power of pensions point, I believe there are cost of living adjustment laws for buying power which require Army or Social Security pensions to react to USD's changing buying power over time.