Re:TANX: online multiplayer tank battle using WebGL and Node.js
by MayorOfMonkeys on Friday March 27, 2015 @02:05PM
(#9278001)
The engine is PlayCanvas. It's an open source game engine. Check out the repo on GitHub here: https://github.com/playcanvas/engine There's high level editor tools (kind of a blend of Google Docs and Unity) here: https://playcanvas.com/
Re:TANX: online multiplayer tank battle using WebGL and Node.js
by curiously on Friday March 27, 2015 @04:49PM
(#9278907)
Interesting...so does it only work on modern browsers?
Re:TANX: online multiplayer tank battle using WebGL and Node.js
by mbrubeck on Friday March 27, 2015 @05:05PM
(#9278991)
Yes. Most importantly it uses WebGL, which isn't available on any versions of IE before IE11: http://caniuse.com/#feat=webgl
List of officially-supported browsers: http://developer.playcanvas.com/en/user-manual/introduction/...
Re:TANX: online multiplayer tank battle using WebGL and Node.js
by curiously on Friday March 27, 2015 @11:09PM
(#9280343)
can I contribute to this game or fork it? God I can't stop playing it!
Re:TANX: online multiplayer tank battle using WebGL and Node.js
by mrmoka on Sunday March 29, 2015 @01:51PM
(#9285730)
You can indeed, feel free to do so.
Here is source of server side code: https://github.com/Maksims/tanx
And here is client side: https://playcanvas.com/project/45093/overview/tanx
And my email if you want to contact directly: core[at]moka.co
would love to know more about the engine and development process.
this is what games should be. just hop in and play. no bullshit sign in with your facebook or earn dumb achievements or buy textured guns for money etc.