Re:A success story for Haxe
by jdonaldson on Friday March 13, 2015 @03:03PM
(#9199225)
what languages have a platform comparable to OpenFL?
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Re:A success story for Haxe
by WoodenChair on Saturday March 14, 2015 @12:17AM
(#9201532)
If you mean what languages have a near Flash equivalent API, then Dart has StageXL
Re:A success story for Haxe
by jdonaldson on Saturday March 14, 2015 @03:28AM
(#9201844)
Hmm, hadn't heard of that one before.
Re:A success story for Haxe
by benologist on Friday March 13, 2015 @03:11PM
(#9199279)
I don't think there's a drop-in alternative to the Flash API other than OpenFL, but you can achieve the same outcomes in pretty much any language.
If you're just looking for multi-platform stuff, that's almost a minimum requirement now: unity3d, unreal engine, xamarin, javascript etc.
Re:A success story for Haxe
by jdonaldson on Friday March 13, 2015 @04:09PM
(#9199686)
unity/unreal engine isn't really a fair comparison, you're either requiring a web view plugin (unity), or you're going with emscripten (unity/unreal). I couldn't find evidence of solid support for Xamarin there either.
Haxe has the ability to integrate much more cleanly across all of these platforms imho.