Instead, Monty does the statistical equivalent: He allows you to know for sure which of the other doors definitely has a goat.
To answer the question about the 3-sided die: the question is flawed for 2 reasons.
First, the way you phrased it, you know the information a priori. It's like me learning that the car isn't behind door #1 before I choose. In that case, I have a 50/50 chance on the other doors.
But what if you didn't tell me before? This introduces our second problem. Let's say I roll the die and you hide it under a cup. I tell you I chose side A and you tell me A is physically impossible and ask me if I want to switch. Well of course I want to switch ... but I didn't learn any more information about sides B and C. It's a 50/50 toss-up. In terms of the game show, you basically just opened the constant's door.
A critical element of the original problem is when the information is learned and knowing that the contestant's door will not be opened. It is what allows the phrasing from zaksoup above.
Are you going to change your choice? No matter what you selected initially, the host was still going to open 98 doors and give you the chance to swap your choice. Would you? It's obviously not a 1/2 selection at that point, is it? There were still 100 options, but now 98 of them are eliminated. Your original door was (and is) 1/100, making the other option 99/100 for a total of 100/100.
If you extend that out to 1,000,000 doors the game is even easier to play. What are the odds that you just happened to select that one special door out of 1,000,000 options?
Then he says, "Okay, the car is either behind the door you selected or the one I selected by skipping over it. There's only one car, so if you picked the right one, then I had to pick a random goat door to skip, but if the door you picked was the wrong one, the door I skipped was the one with the car. And, unlike you, I know which door has the car. Would you like to keep the door that you originally picked or switch to the one that I just picked?"
You don't know where the car is; he does. Do you want your pick or his?
If you still don't have an intuition after reading the 2 explanation in the article (especially the one with 100 doors), I'm not good enough right now to explain it any better. But the one way that works for me is to play around with more Bayesian statistics -- one day it just suddenly doesn't feel weird anymore!
In Bayesian interpretation at least, knowledge does changes what the probability would be, as the number just correspond to your belief of an event happening. Just tangentially related, but this might have some interest to you: http://lesswrong.com/lw/oj/probability_is_in_the_mind/
If that assumption isn't true (e.g. maybe the host only shows you a goat when you pick the car), switching isn't necessarily beneficial.
Let's say I have 10 doors, and put a goat behind 1 of them at random. You pick 1 door at random, leaving 9 for me. So, there is 9/10 chance that I still have the goat, and now 1/10 chance that you have it.
Now, I have 9 potential hiding places for this goat. BUT, I am willing to communicate to you which door I put it behind (if I have it, which 9/10 times I do). I tell you this by removing all but one (i.e. 8) of my doors.
So, there's 1/10 chance that you have the goat. There's 9/10 chance that I have the goat, and have just told you where it is. I then give you the option to choose my door instead of yours. Clearly, you should switch.
The key is that I'm removing not "one door" but "all but one" of my doors. In this way, I find the 3-door case to be the most confusing, because the minimum amount of doors is removed. With 3 doors, I only remove one door - which doesn't seem that spectacular. If there were 100 doors, I would be removing 98 of my 99 doors - which I think is easier to understand by intuition.
In fact, because of this your odds of winning-by-switching increase with the number of doors(see n-variant http://en.wikipedia.org/wiki/Monty_Hall_problem#N-doors).
This still gives each of your doors a better chance than the door I initially picked, and I should still switch to one of them.
His constraints are: (1) He has to open exactly one door, (2) he can't open the door you chose, and (3) he can't open the door with the car behind it.
If you've picked the car then he can't do anything for you (2), so he opens a door at random.
If you've picked the wrong door, he can help you out by showing you the other wrong door, leaving you with only one remaining option - an easy win!
So assuming you understand Monty's intentions, you can see that there's a 1/3 chance you've picked the right door and should do nothing, and a 2/3 you've picked the wrong door and should listen to what Monty's telling you.
(Monty's intentions are of course irrelevant because his behaviour is completely described by the constraints, but he doesn't know that and it's not polite to point it out.)
Your mistake is somehow thinking they are the same state.
when you "switch", you're also switching the representation of a door from 1/3 to 1/2. and the odds are better when there are only 2 doors remaining.
remember, you don't always win by switching - it's not magic. over time, it just wins more often than not.
Increasing the numbers might help. Suppose you had to pick one out of 1000 doors, then 998 were revealed to have no prize. That might make it more intuitive that your first pick had a lower chance of being right.
When you choose door 1, you have a 2/3 chance of goat. That means that 2/3 of the time, Monty doesn't get to choose a door (You're on one goat, he can only reveal the other goat). So he only has one choice, the other goat. Since 2/3 of the time he's forced to avoid the car, that means that 2/3 of the time you will switch to the car.
The host who reveals the goat door has more information than you, he didn't randomly open a door that just happen to have a goat behind it.
2 out of 3 times, you will not pick the door with the car. This means, 2 out of 3 times, your door has a goat.
Revealing a door does not change that fact- that your door 2 out of 3 times has a goat.
The same logic applies to 3 doors.
> The short answer is that your initial odds of winning with door #1 (⅓) don’t change simply because the host reveals a goat behind door #3; instead, Hall’s action increases the odds to ⅔ that you’ll win by switching.
Well, why don't they change simply because the host reveals a goat? If you show me a three sided coin, I'd say there's a 1/3 chance of getting a particular side. If you then magically change gravity such that one of the other sides will never ever be landed on, would the two remaining sides not now have 50/50? I guess the article asserts that the "probability" doesn't get redistributed amongst the remaining options evenly, and I want to know why it doesn't and why it instead all "goes" to the one I didn't pick.
I don't mean to be confrontational in asking, and I don't doubt the answer, I just don't get why. Could anyone explain it better, or point me somewhere that does?