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Re:‘Braid’ creator sacrifices his fortune to build his next ... by justintime2002 on Friday February 06, 2015 @03:37PM (#9011379)
"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game"

Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by kelukelugames on Friday February 06, 2015 @03:48PM (#9011440)
A lot of people love Cave Story and I am one of them. We can look at Braid's success without taking anything away from Cave Story.

1) it was on a console 2) it made the creator rich 3) it inspired a generation of puzzle platformers

All three of those things contributed to the growth of the indie community.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by seanflyon on Friday February 06, 2015 @04:01PM (#9011524)
Indeed. Braid was a landmark indie game, but not the first by any stretch of the imagination.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by frandroid on Friday February 06, 2015 @03:55PM (#9011488)
The whole early PC gaming industry was indie games... Infocom, Sierra On-line, etc...
Re:‘Braid’ creator sacrifices his fortune to build his next ... by everyone on Friday February 06, 2015 @04:16PM (#9011597)
yes! wtf!! id, commander keen, duke nukem, shareware etc. etc.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by 27182818284 on Friday February 06, 2015 @04:36PM (#9011706)
My thoughts were more like it was the first indie game because it was the first game I recall being referred to as "indie"

Before that they were just "games" or "a cool new game" or stuff like that. I dunno.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by cubano on Friday February 06, 2015 @04:56PM (#9011820)
shareware.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by sp332 on Friday February 06, 2015 @04:28PM (#9011664)
How do you consider Infocom and Sierra to be "indie"?
Re:‘Braid’ creator sacrifices his fortune to build his next ... by martincmartin on Friday February 06, 2015 @04:53PM (#9011807)
Sierra started with Ken and Roberta Williams working out of their house on Mystery House, in their spare time while Ken held down a full time job. Later, of course, they became a big company and so no longer indie.

"Next time, be more careful!"

Re:‘Braid’ creator sacrifices his fortune to build his next ... by calinet6 on Friday February 06, 2015 @09:54PM (#9012876)
Epic?
Re:‘Braid’ creator sacrifices his fortune to build his next ... by Chichikov on Friday February 06, 2015 @11:38PM (#9013079)
Apogee...
Re:‘Braid’ creator sacrifices his fortune to build his next ... by devindotcom on Friday February 06, 2015 @03:45PM (#9011424)
Yeah, that's a bit of an odd thing to say. It may rightfully be considered among the first indie games that got mainstream attention, but 'original indie game' is rather an overstatement.

Man, I need to replay Cave Story.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by archagon on Friday February 06, 2015 @04:14PM (#9011581)
This is very true. However, I recall it being in the first crop of commercially successful indie games: World of Goo, Super Meat Boy, Castle Crashers, Braid.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by kybernetyk on Friday February 06, 2015 @04:41PM (#9011742)
What about Doom, Wolfenstein, Duke Nukem, etc? Or Elite?

All pretty indy and commercially successful.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by mVChr on Friday February 06, 2015 @06:08PM (#9012196)
Back then Indie was called Alternative, don't you remember 90's kid?
Re:‘Braid’ creator sacrifices his fortune to build his next ... by ericd on Friday February 06, 2015 @04:38PM (#9011729)
Doom was pretty commercially successful...
Re:‘Braid’ creator sacrifices his fortune to build his next ... by archagon on Friday February 06, 2015 @04:40PM (#9011739)
"Indie" doesn't just mean independent. It is (or was) a specific scene, centered to an extent around TIGSource and its forums. The games that came from this scene are what put the genre in its current spotlight.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by ericd on Friday February 06, 2015 @05:14PM (#9011915)
I would say that that's a redefinition/hijacking of a word that's been in use since long before 2008 to mean exactly "independent" in many different art forms.

EDIT: You may find it interesting to read Jordan Mechner's journals about the making of Prince of Persia as a solo dev (published by Broderbund, so not quite fitting the indie self distribution model today, but otherwise fairly similar). They used to be available online, which may not be true anymore, but it's certainly worth $8 or whatever they may be asking for.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by archagon on Friday February 06, 2015 @05:20PM (#9011934)
Still, that's how the word is used today. Many, if not most, "indie" games are either made by those original TIGSource people, or were strongly influenced by contact with that community.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by PhasmaFelis on Saturday February 07, 2015 @11:52AM (#9014480)
Doom was not indie. It had a publisher, for one thing. (GT Interactive)
Re:‘Braid’ creator sacrifices his fortune to build his next ... by ericd on Saturday February 07, 2015 @03:13PM (#9015158)
"It was first released on December 10, 1993, when a shareware copy was uploaded to an FTP server at the University of Wisconsin."

I'm not saying you're wrong, I'm sure they published it later via a variety of publishers, but they made a ton off of the shareware version. Masters of Doom is a fantastic read, if you haven't read it.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by Retra on Friday February 06, 2015 @04:37PM (#9011714)
All those remind me of Steam. Which was new at the time, yeah?
Re:‘Braid’ creator sacrifices his fortune to build his next ... by archagon on Friday February 06, 2015 @04:42PM (#9011750)
Actually, this was around 2008 or so, so Steam was already out for a few years. Most of those games hit it big on XBLA before heading to Steam a few years later.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by Dave_Rosenthal on Friday February 06, 2015 @05:54PM (#9012133)
And remember we're on the 17th annual Independent Games Festival. (http://www.igf.com/)
Re:‘Braid’ creator sacrifices his fortune to build his next ... by reledi on Friday February 06, 2015 @08:27PM (#9012671)
That statement shouldn't be read as Braid being the first indie game (it wasn't by a long shot). But as Braid making indie games popular.

Before Braid, the average (console) gamer did not know what an indie game was. Or if they did, generally considered indie games to be terrible.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by matwood on Friday February 06, 2015 @04:00PM (#9011518)
Probably should specify indie on consoles. Braid was huge on the xbox360.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by hullo on Friday February 06, 2015 @03:48PM (#9011434)
Well, it is also not hard to think of other successful independent games that predate 2004. Or 1994. Or 1984. It seems to come down to what you mean by it? Without access to the author's mental definition of the term we can't really quibble successfully.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by ForHackernews on Friday February 06, 2015 @04:51PM (#9011795)
I mean, if you go back far enough, there wasn't such a thing as a games industry, so everything was an "indie" game.

I say Spacewar! is the original indie game.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by jeffwass on Saturday February 07, 2015 @02:53AM (#9013406)
Actually this article shows many interesting examples going back to the late '40s, most of which would be considered indie. http://en.m.wikipedia.org/wiki/First_video_game

Interestingly for me was the second in the list which I hadn't heard of before - Alan Turing's chess simulator.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by on_and_off on Saturday February 07, 2015 @04:31AM (#9013557)
It is just an easy narrative trope to throw if you are a lazy journalist having to write an article. Braid was a very successful indie game. Even if you don't consider the early games such as Doom as indies, there has been cult games like Uplink way before Braid. It just arrived at the right time in order to be published on consoles as well (and with the right portable gameplay).
Re:‘Braid’ creator sacrifices his fortune to build his next ... by doktrin on Friday February 06, 2015 @05:52PM (#9012123)
It's a bit of a silly statement because it completely ignores the fact that in the recent past video games were almost universally "indie" efforts.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by teamonkey on Friday February 06, 2015 @09:38PM (#9012842)
Actually it kind of died out for a bit. During the PS1 and PS2 era, with the introduction of optical media and a push for mainstream quality, low-budget (and hence only moderately profitable) games slowly died out, while high-risk, high-return 'AAA' games dominated. That's not to say that people didn't make independent games at this time but they were rather niche. The Indie movement was in part a rebellion against that.
Re:‘Braid’ creator sacrifices his fortune to build his next ... by saraid216 on Friday February 06, 2015 @07:40PM (#9012527)
The first indie game was obviously golf.

https://www.youtube.com/watch?v=pcnFbCCgTo4

Re:‘Braid’ creator sacrifices his fortune to build his next ... by mkramlich on Friday February 06, 2015 @04:26PM (#9011654)
I played indie games in 1981. Making indie games by 1982. Selling my own indie games by late 90's.

so yes this another case of the "kids are so cute, thinking Katy Perry invented rock-and-roll" pattern.

Re:‘Braid’ creator sacrifices his fortune to build his next ... by Jare on Friday February 06, 2015 @07:12PM (#9012420)
We were making commercial games from our bedroom in the 80's and 90's but we were not calling ourselves "indies".

I'm pretty sure industry comparisons with indie filmmakers and indie music bands started before Braid (IndieCade was founded in 2005), but as a widely used and popular term, I think it's fair to choose 2008 as a turning point [1], and Braid as the poster child.

[1] http://www.gamasutra.com/view/feature/132041/the_state_of_in...

Re:‘Braid’ creator sacrifices his fortune to build his next ... by kbenson on Friday February 06, 2015 @08:46PM (#9012729)
That segment of the market has gone through many names. I remember playing Wolfenstein 3D and Doom as "shareware" which defined a fairly large chunk of the indie market back in the early 90's. Before that there were people putting games out on BBS systems that you could buy the full versions of by mailing in checks of money with your return address. You don't get much more "indie" than that (but you can).
Re:‘Braid’ creator sacrifices his fortune to build his next ... by geon on Saturday February 07, 2015 @04:58AM (#9013583)
The difference would be that at the time, there weren't a lot of / big publishers to be independent from.