Re:‘Braid’ creator sacrifices his fortune to build his next ...
by archagon on Friday February 06, 2015 @04:14PM
(#9011581)
This is very true. However, I recall it being in the first crop of commercially successful indie games: World of Goo, Super Meat Boy, Castle Crashers, Braid.
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Re:‘Braid’ creator sacrifices his fortune to build his next ...
by kybernetyk on Friday February 06, 2015 @04:41PM
(#9011742)
What about Doom, Wolfenstein, Duke Nukem, etc? Or Elite?
All pretty indy and commercially successful.
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by mVChr on Friday February 06, 2015 @06:08PM
(#9012196)
Back then Indie was called Alternative, don't you remember 90's kid?
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by ericd on Friday February 06, 2015 @04:38PM
(#9011729)
Doom was pretty commercially successful...
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by archagon on Friday February 06, 2015 @04:40PM
(#9011739)
"Indie" doesn't just mean independent. It is (or was) a specific scene, centered to an extent around TIGSource and its forums. The games that came from this scene are what put the genre in its current spotlight.
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by ericd on Friday February 06, 2015 @05:14PM
(#9011915)
I would say that that's a redefinition/hijacking of a word that's been in use since long before 2008 to mean exactly "independent" in many different art forms.
EDIT: You may find it interesting to read Jordan Mechner's journals about the making of Prince of Persia as a solo dev (published by Broderbund, so not quite fitting the indie self distribution model today, but otherwise fairly similar). They used to be available online, which may not be true anymore, but it's certainly worth $8 or whatever they may be asking for.
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by archagon on Friday February 06, 2015 @05:20PM
(#9011934)
Still, that's how the word is used today. Many, if not most, "indie" games are either made by those original TIGSource people, or were strongly influenced by contact with that community.
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by PhasmaFelis on Saturday February 07, 2015 @11:52AM
(#9014480)
Doom was not indie. It had a publisher, for one thing. (GT Interactive)
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by ericd on Saturday February 07, 2015 @03:13PM
(#9015158)
"It was first released on December 10, 1993, when a shareware copy was uploaded to an FTP server at the University of Wisconsin."
I'm not saying you're wrong, I'm sure they published it later via a variety of publishers, but they made a ton off of the shareware version. Masters of Doom is a fantastic read, if you haven't read it.
Re:‘Braid’ creator sacrifices his fortune to build his next ...
by Retra on Friday February 06, 2015 @04:37PM
(#9011714)
All those remind me of Steam. Which was new at the time, yeah?