What I don't want to find is queen vs. rook. I played once queen and pawn vs. rook and won, but it was painful. It seems there are some masters that are specialists in drawing in this positions, even if it should always be a win. Computers with end tables have not this problem.
From a random position on the keyboard, you typically need around 20-25 moves to achieve it, and there is a rule that draws a game after 50 moves without any pawn moves.
I've seen an International Master offer draw to his opponent in KNB + K game because he didn't remember what the winning method was (I suposo that after 5+ hours playing your eroded mindset also plays a role.
Bishop and knight is nontrivial to do in the 50 moves you have, but almost never comes up.
More interesting is that the position is actually winnable if the losing side has an extra piece (a pawn that isn't too advanced up to board).
The general trick is to block the pawn with one knight, force the king into a corner with king and other knight, and then bring in the second knight for the checkmate so fast that the pawn cannot promote to a queen and then make another move (promotion to a queen is OK if the checkmate immediately follows)
Really wonderful and insightful book. There's a small part about his vision in how to teach chess and in that part he also shares why he believes it's better to avoid the "learn all the rules than play" but instead to learn the rule incrementally by using actual pieces on the chess table in the most simple situations (2 or 3 pieces max). Then increase the complexity by adding pieces.
Obviously I'm going by memory so I might be a little incorrect into the explanation, but if you love the subject of learning and the subject of chess, the book is worth a look (in fact I'd advise to read the book to almost anyone).
When teaching kids, it's not uncommon to, after teaching them how to move all the pieces, spend time teaching them how to perform the most basic of mates: KQ vs K, KRR vs K, KR vs K. Only after those three are mastered we have a good opportunity of having beginner games ending in anything other than a stalemate.