And what I meant is, rather, few people can claim to have touch millions of people through their work, but someone who worked on GTA V can, even if it's just a tiny part of it.
Here Lies Jerf
Probably in at least
the 60th
Percentile
of Parents
(Based on a Biased
Self-Reporting
Survey of his
Children)
THIS EPITAPH APPROVED
BY EKIANJO
(No offense intended. The idea tickled me.)Whereas the impact you've made to "millions of people" because of the quality of graphics in a game where pimps shoot people in the streets and beat women up is a subjective accomplishment?
It's amazing how modern 'feminism' has taken the victorian idea of women and children first and somehow made it 'progressive'. The heroes of the first two waves are crying.
Seen that "shoot people in the streets", above? That was the first thing I wrote describing the game.
Also the whole rant re: feminism totally misses the point of my comment. I could not care less about modern feminism.
I just wanted to point out that it's a BS fast-food-like violent game, not some great cultural achievement.
Do people really think it's tactful and/or polite to suggest psychiatic treatment to others in a discussion?
Especially after mis-reading their whole point?
I don't do anything in GTA, have never played the game.
The parent comment presented it as a something to be proud about as compared to being a parent/friend/etc.
I just wanted to point out it's not some great achievement humanity wise.
Please consider actually getting a first hand impression of things before you regurgitate some propaganda.
I wanted to point out that the things you mentioned are not what the game is about. The suggestion for psychological (not psychiatric) help arose from the fact that you sounded overly distraught from playing a game in your own way.
"The mission "By the Book" features graphic depictions of kneecapping, electrocution, dental extraction and waterboarding, and the player is required to perform the acts in order to progress in the game."
Perhaps the argument should be reframed as - why is it that despite high-profile and commonly known, and completely batshit insane working conditions, do people still sign up (and then quit the industry entirely)?
Are we doing a poor job publicizing these conditions, or are the stories just so horrifying that they become almost outlandishly unbelievable?
For what it's worth, this also seems to be true of the legal and medical professions as well. And, more relevantly, startup founders.
The games industry seems quite similar to the music and fashion industries in some ways. They are all glamour industries that attract a lot of young people with stars in their eyes who will put up with poor conditions and pay that can be as low as zero. All for the chance to "make it".
Maybe what you're saying is true if you're talking about self-employed indie devs, but that's not who the article, or your parent post is talking about. Also, very few of the tons of potential game developers go this route. Most just apply to every gamedev shop in their area.
There's also really not a concept of making it big. Without looking any up, can you name 5 game developers?
Just doing it for the fun, not the profit of a publisher that only cares about ideas that sell.
Especially if you drop them like dead-weight when they grow a little, and want to have a family et al and 80 hour per week doesn't seem that enticing anymore, and working on a game is not "the be all end all" a 15-year old thinks but just work.
Most people are. They get to meet with cool folks, they get press coverage, there's a lot of feedback loop between users and creators (much more than in virtually any other industry), and you get to work with people who have the same passion as you - and you can actually USE and ENJOY what you create as well. That's worth something, even if not necessarily in monetary value.
But people still do lots of horrible jobs. People work waiting for crap pay and abuse by people as well.
Oh, I see: workers should repay employers for a "fantastic employment experience".
Boy oh boy. I say if your industry is such that you must have this sort of in-depth investigation in order to simply work normal work-weeks, your goose is already cooked.