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Re:Game programming patterns by stevejohnson on Saturday October 10, 2009 @09:45PM (#874172)
This site is explicitly incomplete. Barely begun, in fact. However, the 'object pool' section has been filled out and has some nice diagrams and explanations.

All in all, I would much rather have seen this link in 4-6 months instead of right now. I'll try to remember to resubmit it around that time.

Re:Game programming patterns by mcav on Sunday October 11, 2009 @12:30AM (#874304)
On that note, it'd be nice to have an RSS feed or e-mail notification for when he gets it done.
Re:Game programming patterns by crucini on Sunday October 11, 2009 @11:02AM (#874761)
So you want him to implement the Observer pattern?
Re:Game programming patterns by munificent on Monday October 12, 2009 @09:30PM (#878077)
I'm the author. When I add new content, I'll make a note of it on my blog here: journal.stuffwithstuff.com. You can watch the RSS feed for that to see when new stuff is up.

I'm talking to a publisher right now, so it might be a little while before the next chapter is done, but hopefully I can get things squared away soon and get back to cranking out text.

Re:Game programming patterns by martingordon on Saturday October 10, 2009 @10:31PM (#874224)
It does look incomplete, but I would like to see a decent resource on game programming for the non-game developer. I consider myself a fairly competent developer but I'm pretty clueless when it comes to AI programming and game development.
Re:Game programming patterns by Quiark on Sunday October 11, 2009 @04:48AM (#874534)
This is probably not going to be an introduction to game programming, I thinks it's more targeted at those who have already started.

But I think there are other resources for people like you. There are questions about it on stackoverflow, for example http://stackoverflow.com/questions/174830/learning-game-prog...

Re:Game programming patterns by munificent on Monday October 12, 2009 @09:31PM (#878080)
My book aims to cover sort of the code-between-the-features. It won't teach you too much about AI, physics, etc. (there are plenty of other books for that), but I hope it will help you get those systems to hang together gracefully.
Re:Game programming patterns by romanm on Sunday October 11, 2009 @02:04AM (#874394)
Singelton can't be counted as design patter since dependency injection paradigm been adapted by Java community.