Re:Game programming patterns
by stevejohnson on Saturday October 10, 2009 @09:45PM
(#874172)
This site is explicitly incomplete. Barely begun, in fact. However, the 'object pool' section has been filled out and has some nice diagrams and explanations.
All in all, I would much rather have seen this link in 4-6 months instead of right now. I'll try to remember to resubmit it around that time.
Re:Game programming patterns
by munificent on Monday October 12, 2009 @09:30PM
(#878077)
I'm the author. When I add new content, I'll make a note of it on my blog here: journal.stuffwithstuff.com. You can watch the RSS feed for that to see when new stuff is up.
I'm talking to a publisher right now, so it might be a little while before the next chapter is done, but hopefully I can get things squared away soon and get back to cranking out text.
Re:Game programming patterns
by martingordon on Saturday October 10, 2009 @10:31PM
(#874224)
It does look incomplete, but I would like to see a decent resource on game programming for the non-game developer. I consider myself a fairly competent developer but I'm pretty clueless when it comes to AI programming and game development.
Re:Game programming patterns
by munificent on Monday October 12, 2009 @09:31PM
(#878080)
My book aims to cover sort of the code-between-the-features. It won't teach you too much about AI, physics, etc. (there are plenty of other books for that), but I hope it will help you get those systems to hang together gracefully.
All in all, I would much rather have seen this link in 4-6 months instead of right now. I'll try to remember to resubmit it around that time.
I'm talking to a publisher right now, so it might be a little while before the next chapter is done, but hopefully I can get things squared away soon and get back to cranking out text.
But I think there are other resources for people like you. There are questions about it on stackoverflow, for example http://stackoverflow.com/questions/174830/learning-game-prog...